Get Funagain Points by submitting media! Full details, including content license, are available here.
You must be logged in to your account to submit media. Please click here to log in or create a free account.
Notify me if/when this item becomes available:
(you will be asked to log in first)
Please Login to use shopping lists.
Players: 2 - 4
Time: 180 - 300 minutes
Weight: 700 grams (estimated)
Average Rating: 5 in 4 reviews
I bought Fortress at a yard sale about 10 years ago as it was the only game in the Gamemasters series that I didn't own. However, it got stuffed in a closet while I got sidetracked with CCG's for awhile. With the 9/11 anniversary we decided to dig Fortress out and give it a go. What an excellent game! We played three in a row and each game was suspensful until the end. The Western player seems to have a bit of a disadvantage against the other invaders but there are several ways to balance this out. For example we made all cities west of the rockies worth 12 points instead of 10.
The components are of excellent quality and the partisan cards are a hoot, adding a real Red Dawn feel to the game. I have actually come to enjoy this more than Axis & Allies as the deployment of your initial pieces is different each game instead of having a standardized set-up. Let's hope that Avalon Hill/Hasbro resurects this should-have-been classic.
If you're looking for a (relatively) fast paced team strategy game where you spend more time thinking and making decisions and less time rolling dice, waiting for your turn, and counting pieces - Fortress is the best there is.
I've been playing this game with friends since I was in highschool 15 years ago and I still love it. The excitment of the game captures the attention of everyone playing it right down to the very last turn of the game. Everytime we play it's a great game!
Fortress America was a game taken right out of the headlines. During the Late 80's and the early 90's, The Cold War was raging, and international intrigue was at the high point. America was constantly on guard to protect the country from invaders. Now in the headlines again, America is under siege. Hopefully this game will rekindle a feeling of patriotism.
The game sounds as if it would make a good Tom Clancy novel. The game is set in a world where the iron curtain never fell. In the story, despite international outrage, America proceeds with the 'Star Wars' missile defense project. This destabilizes the world balance of power. The other countries of the world believe that since America is now shielded against nuclear arms, they might be tempted to use their own. The world unites against America and stages a invasion. The Euro-Socialist pact from the East, Asian Peoples Alliance from the West, and the Central American confederation from the South all attack the United States. America must defend itself, through the use of their Star Wars project, militias, and military might.
Fortress America hails from the [page scan/se=0829/sf=category/fi=stockin.asc/ml=20]Master Series game collection and has top quality components like its brothers. The game is for 2-4 players, ideally with one player being America, and three others being attackers. Game play takes about 1 to 2 hours for a decisive victory. Play is comprised of rounds in typical Master Series fashion.
This game is lots of fun, and has an interesting scenario. I highly recommend this game and hope Milton Bradley will see fit to re-issue this excellent product.
This game's popularity seems to have waned as the collapse of the Soviet Union became an accepted fact. But now, with America under attack, hopefully it will regain its popularity.
The basic idea is that America is attacked simultaneously by 3 enemies: a Sino-Japanese alliance on the West Coast, a Euro-Socialist attack on the East Coast, and a Hispanic invasion across our southern border. The American must hold these invading hordes off long enough to build sufficient laser towers to smoke the bad guys before they capture sufficient cities to bring the USA to its knees.
The units include hovertanks, APC's, infantry, helicopters, and jet fighters, providing a lot of variety and opportunities for different tactics. The most amusing part of the game is the partisian cards which the US player gets for recapturing cities and which allow American units to spring up in random locations.
The only complaint I have is that the game is limited to four players.
Play this with your game group and then watch Red Dawn for a patriotic evening.