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Mississippi Queen: The Black Rose
 
Store:  Strategy Games
Edition:  Black Rose
Series:  Mississippi Queen
Theme:  Nautical/Aquatic
Genre:  Racing
Format:  Expansions, Books

Mississippi Queen: The Black Rose

original German edition


Your Price: $85.00
(Worth 8,500 Funagain Points!)

We currently only have used copies of this item available.

Quantity:

Product Awards:  
Games Magazine Awards
1999

Ages Play Time Players
10+ 30-60 minutes 2-6

Designer(s): Werner Hodel

Manufacturer(s): Goldsieber

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To play this game, you must have:
The Mississippi Queen
original German edition Funagain Games does not stock this edition of this title, usually because it's out of print.

Product Description

The inenvitable expansion for the Game of the Year 1997, Mississippi Queen. Now 2-6 players can get into the action with one player always being the Buccaneer on Black Rose. The expansion includes 2 Paddle Steamers, 6 River-sections (including shallow waters) and a Coal Barge usable as a blockading ship.

Experience new challenges to navigating the Mississippi! Can you maneuver around the sand bars and floating logs that lie in your path and avoid attacks by The "Black Rose"?

Resupply your coal or manage your resources and save the time required to stop for more--the choice is yours and the race will go to the captain who makes the right choices!

Product Awards

Games Magazine Awards
1999

Product Information

  • Designer(s): Werner Hodel

  • Manufacturer(s): Goldsieber

  • Year: 1998

  • Players: 2 - 6

  • Time: 30 - 60 minutes

  • Ages: 10 and up

  • Weight: 590 grams

  • Language Requirements: Game components are language-independent. An English translation of the rules is provided.

Product Reviews

 
 
 
 
 

Average Rating: 3.5 in 4 reviews

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Floating squarely into strategy territory
July 10, 2001

Typically the winner of the annual Spiel des Jahres award is a family game, appealing more to casual gamers and family gamers, and only of secondary value to more hardcore gamers. There have been exceptions to this rule, of course, but most winners have been somewhat lighter fare.

Mississippi Queen fell squarely into the lighter fare camp. When it won, it was rather roundly dismissed by strategy gamers as a pretty bit of fluff. With the release of the Black Rose expansion however, the game moved into the realm of a strategy game worthy of note by players wanting a deeper gaming experience.

The game still follows the same basic path, or river, as its basic form. A river is created one tile at a time and the players attempt to be the first to navigate it to its end, having picked up two passengers along the way.

The few new rules make all the differnce. The ability to replenish coal along the way is of huge impact on the game. A player may now gamble on using their coal to jet out ahead of the pack, hoping to locate a fuel depot at the right time.

The Black Rose itself is a loose cannon, so to speak, since it is controlled by the player in last place. Use of the Rose can easily put another player in the unenviable posion of last place, meaning they now control the black ship.

The various new hazards also make for a much more interesting game. Logs slow a player, while sand bars can beach a player, possibly putting them out of the game.

Finally, the chance to play a team of ships, two paddlewheelers working in tandem, adds a very fun and very different element to the game.

Anyone playing Mississippi Queen without the benefit of the Black Rose is surely missing out on half the fun. Highly recommended.

 
 
 
 
 
If you like Mississippi Queen, this is a must.
November 26, 2000

I thinks it's difficult to review an expansion, because there are several criteria, and reviewers can disagree on the relative weights of those criteria. Some expansions add complexity to the original game, while others may just add 'chrome.' Some can turn a mediocre original design into a winner, and a few expansions have actually detracted from the original game by adding poorly written or poorly playtested rules. And all expansions must be considered for their fun-factor: do they enhance the fun of the original? Does the expansion breath new life into the original?

While Black Rose doesn't add significant complexity to the award-winning Mississippi Queen, it also doesn't detract from it. Black Rose certainly adds some 'chrome' with the new tiles and rules, and, of course, that little black sidewheeler we've dubbed Rosie. Based on over 15 plays in our groups, Black Rose definitely enhances the fun, and those who have played it don't want to play Mississippi Queen without it.

So, I'm going to rate Black Rose with 4-stars, like Mississippi Queen, and highly recommend it to all fans of the original.

 
 
 
 
 
More of the same
August 07, 1999

The Black Rose is one of those expansions that add just a few rules to the basic game, and not much else. As such I would recommend it mostly to those who liked the original Mississippi Queen a lot.

The most important new rules are those that allow a player to control two boats instead of one, and the Black Rose itself - a boat that is controlled by the player in last place. Both of these additions help to solve the problem with the base game of one runaway player getting an unbeatable lead.

Most of the other optional rules - this expansion is nothing but optional rules from which you select the ones you want to play on a game-by-game basis - add small interesting aspects to the game, without changing the overall feel of it.

I don't play Mississippi Queen much, but when I do I always include at least one of the parts from The Black Rose. The basic game seems just a little too . . . basic otherwise.

 
 
 
 
 
Adds Complexity
January 17, 1999

I'm not convinced that the expansions of Mississippi Queen offered by this set actually constitute any improvement on the original race. The inclusion of different hazards -- sand bars and such -- gives you a slower job of navigating the river, but certainly doesn't transform the tactics of the game. It's just more little rules you have to keep track of about +1 or -1 on your 60-degree turns or your coal burns or does your speed go to 1 or are you allowed to accelerate. I mean -- it's different -- but not much. It seems to add detail to the game without actually making it more interesting.

The other idea in this expansion, an extra riverboat ('The Black Rose,' natch) on the river which the player in last place gets to pilot in addition to his own, is a good idea if you want to see the leader have a bit more trouble holding onto the lead. If you like Mississippi Queen because it's quick, then you don't need the extra boat. But if you enjoy playing enough that you want the races to be longer and more involved, then you will enjoy seeing the Black Rose on the river.

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