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Quarto!
 
Store:  2-Player Games, Family Games
Edition:  Quarto
Series:  Quarto!
Genre:  Abstract Strategy
Format:  Board Games

Quarto!

plastic basic edition


Funagain Games does not stock this edition of this title [], but it may be available in another edition. Try: Quarto! Pocket


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Product Awards:  

Ages Play Time Players
8+ 10-20 minutes 2

Designer(s): Blaise Muller

Manufacturer(s): Family Games, Gigamic

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Product Awards

Spiel des Jahres
Nominee, 1993
Mensa Best Mind Game Award
Best Mind Game, 1993

Product Information

  • Designer(s): Blaise Muller

  • Manufacturer(s): Family Games, Gigamic

  • Players: 2

  • Time: 10 - 20 minutes

  • Ages: 8 and up

  • Weight: 450 grams

  • Language Requirements: This is an international edition or domestic edition of an imported item. Game components are language-independent. Manufacturer's rules are printed in multiple languages (including English).

Product Reviews

 
 
 
 
 

Average Rating: 4.2 in 12 reviews


 
 
 
 
 
by JanG
Great game!
August 10, 2003

I started playing this one recently and really love it. Haven't started adding the advanced rules yet, where a square will win. Still, we don't draw that often. I could see if both players were conservative and mostly concerned with the other person NOT winning, then you'd get a lot of draws. Much more fun to live on the edge! Set up some interesting 2 piece line ups early in the game. Deliberately set up multiple 3's and then give your opponent the ONE piece that won't win. This game is addictive!

 
 
 
 
 
by Tom
Beautiful and Deep!
January 02, 2002

This is the perfect coffee table game. Just put this game on your coffee table and nobody will walk by it without asking you what it is. In less than a minute you can explain the rules to them and then enjoy beating them in it (he he). Actually, the first several games I played I really didnt think much of it. We would hand each other pieces to place, neither of us having a clue what we were doing, and the only victories came from one of us not seeing a valid set of four and inadvertently handing our opponent a winning piece. The game was not stimulating; it just seemed kind of boring and tedious so it was shelved for many months.

Then one night I was watching my nephew for the evening and came to my game closet to see what he might enjoy playing and decided to give this game another chance. We tried the advanced rules (where squares also make valid sets) and I saw the light for the first time as to why this game has been so celebrated. Playing this game with the advanced rules really makes it a much better game with many more options. We even made it more abstract by saying that any four points that make a square (not just 2x2 squares) are valid winning sets. This took the game to a whole new level! With these rules we never even came close to a draw. I have since played many times and have become much better at the game. I can now, without fail, beat anyone who has never played.

Beginners will play this game as I did when I was a beginner, thinking of only the current move until victory conditions become obvious. But as your understanding of the game increases you begin to know what pieces remain without even looking at them and can see victory far ahead of your opponent. Please dont underestimate this game as I made the mistake of doing. It has the makings of a classic.

 
 
 
 
 
For what it is, one of the best games going
November 01, 2001

I'm a school librarian, and I've been stocking up the library with fast board games that my students can play during lunch.

I can understand the three star review. This isn't a tremendously deep game, and each game is over in about five minutes. Man, oh man, though... this is an addictive game.

This is a great 'just one more game' game. You learn the rules in a matter of seconds, you play a game, and before you know it, you've played, like, five games.

Something I've learned as I've stocked the game cabinet in the library is that there are many levels of gamers, and many levels of games. At one end of the bell curve are the kids who are into [page scan/se=0599/sf=category/fi=stockall.asc/ml=20]Go (one or two); at the other end are the kids who don't want to go any further than a game like this. And, hey, more power to all these kids, I say.

I really don't know if you can call this one a staggeringly deep and involving game, but I sure as anything can call it fast, fun, and addictive.

Five stars.


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