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Dragon Delta
 
Store:  Family Games, Ding & Dent
Genre:  Connection
Format:  Board Games

Dragon Delta


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Product Awards:  
Spiel des Jahres
Nominee, 2001

Ages Play Time Players
8+ 45 minutes 2-6

Designer(s): Roberto Fraga

Manufacturer(s): Eurogames Descartes USA

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Product Description

THEME
Each year on the delta of the Dragon River, there is a great competition among the bravest and strongest youths of the kingdom. They attempt to cross the river on fragile bridges built from planks and stones in order to reach a village on the opposite side. The first player to cross the delta is the victor, and wins a golden dragon statue from the King. However, in order to get across, contestants must carefully calculate their moves, negotiate past the maneuvers of their opponents, and avoid the dangerous obstacles presented by the dragons living in the water that give the delta its name.

RULES IN BRIEF
On each turn, the players each choose 5 action cards from their hand. The cards are placed face down in front of them. Then, one by one, the cards are revealed simultaneously. Players then perform the actions (Place one or more stones, place one or more planks, move their pawn, remove a stone or plank). One of their 5 cards may be a dragon, which blocks the move of an opponent. The object is to be the first player to move their pawn to the village on the opposite shore.

CHARACTERISTICS
Dragon Delta is a simple tactical game, that the whole family can enjoy. Its quick and easy rules require players to anticipate their opponents' moves and attempt to see through their bluffs. Fortunes in the game change dramatically, as player build and alter bridges, and cause fearsome dragons to slow down their opponents. More experienced players will be charmed by the beautiful components, and surprised by the depth and subtlety of the game.

Product Awards

Spiel des Jahres
Nominee, 2001

Product Information

  • Designer(s): Roberto Fraga

  • Manufacturer(s): Eurogames Descartes USA

  • Year: 2000

  • Players: 2 - 6

  • Time: 45 minutes

  • Ages: 8 and up

  • Weight: 1,166 grams

  • Language Requirements: This is an international edition or domestic edition of an imported item. Game components are language-independent. Manufacturer's rules are printed in English.

Product Reviews

 
 
 
 
 

Average Rating: 4.4 in 7 reviews


 
 
 
 
 
by A Gamer
The gameplay is well balanced, people in last can still win
December 03, 2004

I've played this game about 15 times and I really enjoy it.

First, there is no dice roll. The only aspect of chance comes from the plays that your opponents make. As another reviewer pointed out, this game is not "strategic" in that you can't plan out five moves ahead as the board configuration will change greatly based upon the moves other players make.

The secret of a great evening is to subtly use the work of other players in accomplishing your goal.

In one game, we had a timid foreign student playing with us. For most the game she was dead last, but still won!

 
 
 
 
 
simply fantastic
December 10, 2001

The rules are simple, and going cold took us less than five minutes. The point of Dragon Delta is to build footbridges across the delta so you can get to your pre-designated target village from your home village. To build a footbridge, first you must lay bridge stones--these hold the planks. Only one stone per board rock is permitted, and once placed on the rock, it cannot be moved around on the rock. Think of it as a cement bridge abutment, if you will. As for placing planks, no more than three planks may be supported by one bridge stone. And most annoying of all, you are not allowed to measure the distance to see which of your planks will fit best. The one you grab is the one you use. UGH! That makes it difficult for the spatially challenged, such as myself.

Dragon Delta is similar to [page scan/se=0044/sf=category/fi=stockin.asc/ml=20]Robo Rally in that you choose five cards and the order they will be played in for each round. All players turn up their cards at once. However, you choose from the same set of cards each round, so there's no way to do the same action twice in one round. This makes it interesting. There are cards to move your pawn one, move your pawn two, jump an opposing pawn, place one stone, place two stones, place one plank, place two planks, remove a plank or a stone, and cancel the action of one of your opponents. It's a game of getting where you are going without falling in the river.

Visually, this was a VERY great game. The 3-D effect of the stones and planks was sufficient that the more... right brained of us might be able to hear the water of the delta sloshing across the stones.

We only had three players, and it was obvious that this is a game in which you can NOT be the nice guy and just try to reach your goal. You must bite to win. This game probably escalates in intensity with more players. We can't wait to try it.

I came in dead last, but I *still* think it's a great game.

 
 
 
 
 
Chaotic fun. Simple game with broad appeal
August 13, 2001

Highly recommended for family groups.

Simple gameplay, but with enough strategy to make you believe you can outwit your opponents despite the inherent chaos. Any plan made at the beginning of a round rarely comes to pass, so contingency plans are a necessity.

It's also a very tactile game as you build and dismantle bridges and try to make your planks stretch between stones.

We found that white is at a slight disadvantage when playing with 5 as he does not benefit from having an opposing player building bridges toward him.

We also found it's easy to forget the rules regarding picking up bridges and later realise you have three colours in your hand.

The hop over an opponent's card more often than not seems to result in a hop into the water and a swim back to your island.


Show all 7 reviews >

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