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Lunar Lockout
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Lunar Lockout

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Product Awards:  
Games Magazine Awards
Best Puzzle, 2001

Ages Players
8+ 1

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Product Description

Place your pieces on the board to match the challenge card. The piece that you want to move is pulled across the board by the second pieces "tractor beam." The piece being moved must move until it collides with the second piece and comes to a stop. Pieces can only move in a straight line and can not move diagonally. You are now ready to make your next move and collide into another piece. Your goal is to get the red piece to stop on the red square in the center. Do this and you win the challenge.

Product Awards

Games Magazine Awards
Best Puzzle, 2001

Product Information

Product Reviews


Average Rating: 4.7 in 7 reviews

Fun for one!
August 29, 2002

This is a really addictive game to pass the time on long journeys - or in those 'downtime' moments at work. Whenever you solve a puzzle there's the 'just one more challenge' factor that means you'll get your money's worth many times over with this one. Highly recommended for any gamer - especially those who, even occasionally, can't find opponents!

I should also mention that I had fantastic customer service from Funagain when I ordered this. A hold-up relating to the credit card system meant I needed the game in 2 days, before I left the US and went back home to the UK. Not a problem to the good people of Funagain!

by Tim
Binary Arts are geniuses!
July 22, 2002

This is a terrific game. Especially for the price. Just like all the Binary Arts puzzle-games, the puzzles start very easy, then progress to mind-numbingly difficult. I COULD NOT solve the last three puzzles. During the expert puzzles, I'd get a huge rush of accomplishment when I got my man to the air-lock.

If you enjoy this, and would like to share it in a multi-player format (especailly at parties), try Ricochet Robot. It's almost exactly the same, but in competition with others!

The best
December 04, 2001

To me, this is the best of the genre (mostly Binary Arts stuff). It's absolutely addictive, engaging (as pointed out elsewhere, these are wonderful to take on planes), and the challenges work you up gradually, with new wrinkles working their way in.

You really want to solve this: with no other puzzle do I feel as compelled to visualize the whole solution in my head before I touch any of the pieces--my space guy's life is at stake! Partly, this is because in general you cannot (legally) take back a move, as in [page scan/se=0941/sf=category/fi=stockin.asc/ml=20]Rush Hour or Flip It (which are both also fantastic). Whether that was intentional or not, it gives this puzzle something extra. I have to tip my hat to Nob on this one.

Show all 7 reviews >

Other Resources for Lunar Lockout:

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