Notify me if/when this item becomes available:
(you will be asked to log in first)
from 4 customer reviews
Please Login to use shopping lists.
Played in a Fairy Tale Forest composed of a grid of 7x7 cards, players must try to rescue a sick princess. Goblin, Witch and Crow cross the path and impede the search. Allows for solitaire play.
Players: 1 - 8
Time: 20 - 30 minutes
Ages: 5 and up
Weight: 110 grams
Language Requirements: Game components are language-independent. Manufacturer's rules are printed in multiple languages (including English).
- 36 fairytale items
- 2 ravens
- 3 witches
- 1 castle
- 7 dwarves
- 10 trees
- 1 diagram
Average Rating: 3 in 4 reviews
I got this game for my five-year old son, and it's rapidly become one of his favorites.
While similar to the the numerous 'memory' games out there, Im Marchenwald has a couple of features that make it more attractive to us.
First, the collaborative nature of the game does a great deal to reduce tension and arguments over things like 'who goes first' and 'you already had your turn.'
Second, the fairy tale theme appeals greatly to young kids like mine who love scary things up to a point--the witches, ravens are dwarves are scary, but not wake up in the middle of the night scary.
We've played a few other memory type games at our house, but this one has emerged as the clear winner. My older son (8) will play occasionally, but is starting to regard it as a 'baby' game, so I wouldn't recommend it if your kids are ready to move on to more complicated games--but the price is right for a game that 4-7 year olds will want to play over and over.
Marchenwald is a challenging memory game for any age. Marchenwald is a cooperative card game. There are seven dwarves and they seem to appear quite frequently in the game. The players must uncover five treasures before five dwarves turn up to defeat the players. Every game has a different start which leads to different card treasures to find. Once you find a treasure it tells you the next treasure to find. Finally the players must find the castle to bring the collected card treasures.
I like the artwork; but I don't like memory games generally. It's a pretty good game to play with my 5 year old sister. She likes the card deck so much that she invents games to play by herself.
Does cooperative Memory match sound fun? I certainly didnt think so, and when I received Im Marchenwald (Adlung Spiele, 2000 Markus Nikisch), I dismissed it as a silly game, that I could play with my children. The artwork looked impressive, though, and I decided to play a quick game with my wife so that she would know how to play it with our children.
And what did we find out? That the game was actually quite fun. Not only that, it was frustrating, because we lost. And thus I found out that Im Marchenwald (In the Enchanted Forest) was not only good for children, but a pleasant diversion for adults. Let me explain a little how the game works.
All the game consists of is a deck of cards, each with the picture of a tree in a forest on their backs. Four of these cards, the magic mirrors, are shuffled and set aside. Ten more cards with pictures of living trees on them are also set aside in a pile. The remainder of the cards are shuffled together, then placed on the table in a seven by seven card grid, face down. One of the magic mirrors is then turned up, and the others are put aside, as they will not be used this game. The object in the mirror is the first object which the players are searching for. The youngest player goes first, then each player takes their turn in clockwise order around the table.
On a turn, a player turns over one of the cards on the table.
- There are 36 object cards. Each card has one of twelve types of objects in the foreground, and a magic mirror with a different object in the background. If the player turns over a card whose object matches the one that the players are looking for, then the card is taken out of the grid, and placed next to the magic mirror. The object in the magic mirror of the found card is the next object that players should search for. One of the living tree cards is then placed face down in the place of the missing card. If the object card does NOT match the magic mirror, then that players turn is over, and they turn the card back face down.
- If a player turns over a raven card, and the players have two or more objects, then the raven card is discarded, along with one of the players found object cards. The raven card is then replaced with a living tree card. If the players have less than two objects, ravens have no effect, and are flipped back over.
- If a player reveals a witch card, the player has to exchange two cards on the table, without looking at them, and then turn the witch face down.
- If the player reveals a dwarf, the dwarf card is removed and placed face-up next to the board, and replaced by a living tree card. Once all seven dwarfs have been found, the game is over, and the players lose!
- Whenever a player reveals a living tree card, they lose one turn.
- If a player finds the castle card, and they have already found seven objects, then the players win the game! Otherwise, it is turned back face down.
If players run out of living tree cards, then no more are replaced. The goal is to find seven objects before finding seven dwarfs.
Some comments on the game
1). Components: The box is small, and the deck of cards barely fits in it. This means, however, that it can be easily thrown into a pocket, and carried around. The cards are of good quality, but we found that care should be taken when choosing the playing surface, as cards are harder to pick up than tiles. What I like best about the game is its artwork! The artwork on the box and cards is just fabulous, and really has a storybook feel. There is never a doubt when turning over a card just what it is. Just like bad artwork turns me off from playing some games (Cannes), good artwork can make a game seem better to me.
2). Rules: I was glad that the little booklet with the game has rules in German, French, and English. The rules were very easy to understand, and we picked up the game extremely quickly. The game is easy to teach and learn, and kids as well as adults should have no problem playing it.
3). Memory: Normally I hate memory games, as I tend to lose them (especially to my daughter, who can kick my butt nowadays!). But this one is cooperative, which is unique and different. Yes, there is a chance that all seven dwarfs will be turned quickly by luck, and players lose quickly. Chances are likely, however, that players lose because of the witches and trees, and forgetting where they have seen things.
4). Education: I like memory games, because they are good for childrens minds. This one goes a little beyond your normal game, and adds a little more thinking for the children to do. An excellent game in this regard, especially as it plays fairly quickly, and everybody is cooperative, taking out the competition factor.
5). Fun Factor: The game is fun, amazingly so. I thought I would be disappointed by it, but I found myself getting nervous that the next card turned over would be a dwarf. One game we came down to either turning over the castle or the last dwarf, and the excitement was high!
So I highly recommend this game. There are games that are called adult strategy games that are really just an advanced memory game (like Delta V). But this game makes no pretense about it, and is just a short, fun memory game. Will I pull it out with my strategy gaming group probably not. But will I pull it out with my family, kids, and close friends as a fun little filler you bet. If you have any contact with kids, or just want a different, interesting little filler, then pick this game, if only for the artwork!
I do not like this game. The handeling of the cards is bad. These are cards for card games not for memory. The different charakters in this game are just like: oh please not again it is just disturbing. I really love memory and variants. But this qne we really do not need.