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Migration of the Germanic tribes!
In 375 AD, Attila's mounted Huns overran Europe causing the Germanic tribes in their path to flee and penetrate the outer provinces of the declining Roman empire.
In Attila, the players control the migrations of the Germanic tribes to the Roman empire. The players move Goths, Teutons, Vandals and other tribes into the Roman provinces. When the Germanic population of a province grows too large, there is conflict. The result of the conflict is a reduction of population, but peace for those tribes that remain.
As they migrate the tribes, the players compete to have the greatest influence in the tribes' affairs. At the end of each century, the tribes score points for the players who have had the most influence on their affairs.
Naturally, the more successful tribes score more points for their visionary advisors than the weaker tribes. Thus, the winner is the player who has offered the most successful tribes the advantage of his great vision.