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Your Price: $44.95
(Worth 4,495 Funagain Points!)

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Ages Play Time Players
9+ 60 minutes 2-4

Designer(s): Thomas Fackler

Manufacturer(s): Daimler Chrysler AG

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Product Description

As archaeologists, the players try to reconstruct the individual layers of Troy by excavating fragments from the site. By publishing their results, players gain prestige and earn additional digging permits. Whoever attains the highest level of prestige wins the game.

Product Information

  • Designer(s): Thomas Fackler

  • Manufacturer(s): Daimler Chrysler AG

  • Artist(s): Thomas Fackler

  • Year: 2000

  • Players: 2 - 4

  • Time: 60 minutes

  • Ages: 9 and up

  • Weight: 1,265 grams

  • Language Requirements: Game components are language-independent. An English translation of the rules is provided.


  • 73 puzzle pieces
  • 5 puzzle frames
  • 4 player markers
  • 4 dig tents
  • 1 gameboard
  • 64 action cards

Product Reviews


Average Rating: 3 in 1 review

Good Game Unearthed With Troia
December 04, 2000

Troia is a game published by Daimler Chrysler, of all companies, as they are sponsoring an archeological dig at Troy. Well, we know that they make pretty good cars, but how did they do with the game?

The game is a visually attractive game that gives a good feel for its theme which is the digging of the ancient city of Troy. In the game, players represent archaeologists trying to uncover pieces from the city and publish their work by being the first to do so or publishing a larger work than the previous player. Each turn players can spend action points to dig pieces out of the pile which represents the city, or move pieces behind their tent for examination or publish pieces. Play is determined by a deck of cards with numbers. Each player plays a card face down with the cards all revealed simultaneously. The player with the higher numbered card plays first and so on. The game plays fairly quickly and unlike many of the German games, the theme fits the game fairly well.

My problem with the game is that although the components look nice--the pieces are part of maps with fine contour lines and are in earthtone colors--the components actually make it difficult to play the game. You spend more time examining the pieces to see what you have and where it fits which means you aren't paying attention to what other players are doing and planning your strategy.

The game has the potential to be a lighter, fun game if you can get around the component recognition problem. If I could, I would give the game 3.5 stars. The theme is good, the game play is decent, but the components get in the way. That being said, it is definitely worth a try.

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