Shadowfist CCG: Year of the Dragon: The Ascended Starter Deck
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The first thing that you'll notice when you start playing Shadowfist is that it's very fast-moving, weird, and funny. A pair of Kung Fu Students go off to overwhelm the Scrappy Kid guarding the Birdhouse Cafe, and then suddenly one of the students whips out a Really Big Gun and the other a Fusion Rifle and mayhem ensues, made more harrowing by the owner of the Scrappy Kid playing Death-O-Rama and Carnival of Carnage. And this scenario doesn't include the abomination-growing mad scientists from the police state in the future, the evil eunuch sorcerers from 1st-century China, the transformed animals who secretly control all aspects of 20th-century American life, or the genetically-modified monkeys (like Furious George and Battlechimp Potemkin) who have escaped from the aforementioned mad scientists and just want to BLOW THINGS UP.
After the novelty wears off, you'll find that underneath the wackiness is an extraordinarily absorbing and challenging game. With four players (the ideal number), a game of Shadowfist can be a tense, thrilling contest of bluff and nerves, with every player trying to conceal his strength, watch his opponents exhaust each other, and then leap to victory.
It's a fluid, fast-moving game and enormously fun. It's by far the best CCG I've ever played. Many thanks to Zev Shlasinger and his Z-Man Games for taking on the enormous task of bringing it back into print.