Formula Motor Racing
List Price: $20.00
Your Price: $15.95
(Worth 1,595 Funagain Points!)
from 31 customer reviews
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Gentlemen (and ladies), start your engines! Overtake the polesitter. Take advantage of cars on the wrong line. Push your equipment to the limit with a hard charge, risking engine or gear failure. Outduel the other crews in the pits. Avoid race-ending crashes and costly spins. Stay in the slipstream as you stalk the leaders. Score points for finishing positions. Shuffle the cards and do it again. Can you accumulate the most points over the course of the racing season?
Formula Motor Racing is a fast-paced card game in which each player maneuvers a two-car team in search of the Constructors' Championship. You control the fate of your cars and those of your opponents through the timely play of cards. The player whose team scores the most points over a series of races wins the championship.
Each race takes 20 minutes or less to complete. Play just a few races for a quick game, or simulate an entire season, including the Driver's Championship and variable race lengths. You decide how many races will constitute the season at the start of play to fit the playing time you have available.
The Formula Motor Racing action cards are used to change the relative position of the cars in the race. Some cards are played to help your own team, others hurt your opponents, and some benefit several teams at once. In this manner, your card play fosters racing rivalries, as well as tacit alliances of opportunity.
You can play it safe, trying to preserve your car to the end of the race, or you can take a chance, playing a risky card that could backfire. Don't worry if you slip toward the back of the pack. You can find a drafting opportunity to help you overtake the leaders. You don't have to win every race, or even any of them-but you have to keep your cars steadily "in the points" (the top six positions) to stay in the championship hunt.
Formula Motor Racing is the quickest-playing auto racing game in existence. It has very few rules to master and is easy to teach. For 3 to 6 players of ages 8 and up.
I really enjoyed this game. You must play cards in order to move cars ahead, fall behind, or even take cars out of the race. What I realy like about this game is that you can draw and play cards that affect other people too. You can form alliances, but sometimes that can be dangerous because those alliances can turn on you. What I did not like about this game is that there are not enough cards that can take cars out of the race.
This could be a filler game.
This could be a family game.
This game can be taught in five minutes, yet you'll have hours of fun playing it.
The better part is that it does not require reading a lot of rules on the card to play this card game, which is good for non-English-speaking players.
Final warning: the game is addictive. What starts at a filler game turns out to be played for the whole evening.
I've played this game with all ages and sorts of gamers. Everyone has enjoyed it for what it is, a quick-playing racing game to fill in those times when you don't want to or can't set up [page scan/se=0217/sf=category/fi=stockall.asc/ml=20]Formula De or some other game.
So far, I have to say that this game is an exceptional filler game.
Plastic racing cars in six colors (two in your color) form a line of randomly determined places, from 1st to 12th. Cards discarded from hands change positions. Most move a specified color forward or backward. Risky cards require the roll of a 12-sided die. How often do you dare try to roll for 1-9 to crawl forward? Roll 10-12 and you're in last place, or eliminated. Roll to determine which car crashes, and if yours is in front of or behind it, you'll crash too. Finishing in 1st to 6th places when cards are depleted earns points. The player with the most points after an agreed-upon number of races wins. It's thrilling enough to make your heart race.