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Mana Burn is a 1-hour board game for 2-8 players. Everyone plays a powerful wizard, battling to complete his collection of Magic cards. The object is to collect one of each card, but you can play cards from your collection to get an edge on the game.
The Deck: You'll need to make your own deck to play Mana Burn. It contains eight copies each of five creatures: Benalish Hero, Scryb Sprites, Drudge Skeletons, Merfolk of the Pearl Trident, and Mons' Goblin Raiders. There are twelve copies each of five spells: Holy Armor, Giant Growth, Raise Dead, Counterspell, and Incinerate. You can substitute equivalent cards if you need to, as long as you can remember what each card is supposed to do.
Average Rating: 4 in 1 review
When I recieved LandyLand and Mana Burn in the mail one fateful day, I was delighted. The games are terrificly designed, and put Magic: The Gathering cards to ingenius use. However, while Landyland requires a few basic land cards (5 of each type per player) Mana Burn requires lots of several different cards: Eight copies each of Benalish Hero, Scryb Sprites, Drudge Skeletons, Merfolk of the Pearl Trident, and Mons' Goblin Raiders, and twelve copies each of five spells: Holy Armor, Giant Growth, Raise Dead, Counterspell, and Incinerate. That's a lot of cards to hunt down, not to mention costly. Also, the cards have effects which are somewhat (read: signifigantly) different from their printed effects. My suggestion is to just make some cards yourself with the in-game effects printed on them. Overall, more in-depth that Landyland, but also harder to scrounge up the materials.