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Labyrinth Card Game
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Labyrinth Card Game

English language edition

List Price: $12.00
Your Price: $9.99
(17% savings!)
(Worth 999 Funagain Points!)

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Ages Players
7+ 2-6

Designer(s): Max J Kobbert

Manufacturer(s): Ravensburger USA

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Product Description

Explore the maze of possibilities! The combinations are endless as the card game version of the classic aMAZEing Labyrinth board game comes to life. Experience the excitement as you cleverly devise new routes through the Labyrinth. Collecting the most treasure will lead you down the path to victory.

Product Information

  • Designer(s): Max J Kobbert

  • Manufacturer(s): Ravensburger USA

  • Year: 2001

  • Players: 2 - 6

  • Ages: 7 and up

  • Weight: 170 grams

  • Language Requirements: This is an international edition or domestic edition of an imported item. Manufacturer's rules are printed in English.

Product Reviews


Average Rating: 3.4 in 4 reviews

Down in the underground...
February 17, 2001

Bought it. Played it. Liked it.

This latest venture into the Ravensburger [page scan/se=0011/sf=category/fi=stockall.asc/ml=20]Labyrinth universe is a simple card/tile placement game that should appeal to gamers and non-gamers alike.

The game begins with each player receiving their hand of 2 cards (this is as big as your hand will get during the game) and 4 cards being placed in a square on the table. Based upon the cards in hand, players may suggest that the first four cards be oriented in any way they mutually agree upon.

After that, the game is: place a card, claim a card (or more) if possible, and draw a card.

What you are trying to do is place cards so that symbols on the card you are placing are connected (via the tunnels) to matching symbols elsewhere in the labyrinth. If you do this (and can show the other players that the connection/s do/does exist) you may take the card/s with the matching symbol/s and put them in front of you.

The major rule for removing matching symbols card/s is that any cards left must still remain attached to the other labyrinth cards. No cards can be isolated or connected only by corners.

The first 2-person game I played resulted in a score of 16 to 17 and the 3-person game resulted in one player with only 6 or 7 cards and the other two tied.

Nice, small, portable game that is actually a lot of fun (and definitely worth the money!)

by Jeff M.
Good game with younger kids
February 11, 2007

This is a tile-laying game where you try to match pictures on one of your two tiles to something already on the board by following the labyrinth.

I've only played this game with my children, starting when they were about 6. (They were late readers and this game requires no reading.) After 3 years, it's still enjoyable and the tiles (thick cardboard) are holding up well.

There's a lot of luck in the tile draw, of course, but, you know what?, who cares? When we first started playing, I helped them a lot until they understood the simple rules. That spirit of cooperation has survived, and we still play a very cooperative game. Making a "good play" is more important than who actually wins.

Don't expect this game to challenge your analytical skills or to test your strategic prowess. But I give it 3.5 stars because it's good at what it is: a simple, light game that allows you to spend some pleasant quality-time with your child (it plays fine with 2 or more). I also like it because there is a "right" answer, or answers. While there is luck in the drawing of tiles, there is no luck in the placement of tiles: your child will have to use spatial skills to sort through the different variations that are possible during their turn.

It's also portable: all of the tiles will fit into a small ziploc bag.

This game, along with the tile-laying game Snap, have provided our family with many years of pleasant, quiet fun. I highly recommend them both for families with young children.

A tricky maze crawl.
December 30, 2004

Yet another game that really needs 4 players to add a real level of enjoyment however the game will play with less, down to 2 really. It's when you get that 4, 5 or 6 players that the real chore of scoring takes place. You'll setup a line and be prepared to score 2 or 3 maybe even 4 points in one fell swoop and then....the player right before you plays a card that breaks your chain or blocks off the tunnel you were going to connect to.

This game is incredibly easy to learn and incredibly easy to get frustrated at (in the good way.) Yet another budget game that you'll be sure to get a lot of fun out of. A great open/closer/filler game for game night.

Show all 4 reviews >

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