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Deadlands: Doomtown RangeWars: Ghost Creek: Marshal Law (Law Dogs expansion set)
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Fantasy Flight Games
Players: 2 or more
Weight: 700 grams (estimated)
Average Rating: 5 in 1 review
While [page scan/se=0501/sf=category/fi=stockall.asc/ml=20]DiskWars was a well thought out introduction to miniature wargaming, it was poorly executed. The documentation was sketchy on certain details, and many of the components had game-altering typos on them. The [page scan/se=0532/sf=category/fi=stockall.asc/ml=20]L5R DiskWars set was even worse, with more typos; a freshly incomprehensible rulesheet; and timing of events, spells, and all manner of gameplay complexities gummed up the works of what was otherwise a sound (not to mention simple) miniature wargaming engine.
Doomtown: Range Wars changed all of that. The rulebook was completely overhauled to give it a 'homestyle' feel. It completely covers almost every concept without being confusing or dull. Moreover, many of the rules were reworked for a smoother game. Characters are activated in a particular sequence by playing card rank. Reenforcements are bought based on your control of certain buildings. You don't have a single file line of soldiers waiting to enter the battlefield, as in Diskwars and L5R Diskwars--a concept which never made sense to me. ('Crab Clan Samurai? No, you can't go in yet. We've got 3 Swan Clan Archers in front of you. No cutting.') Moreover, the counters are bigger, which makes them easier to keep track of, not to mention store in their original flats. There are now 3 classes of spellcasters, each with their own style of spells. Most characters can shoot bullets which hit or miss in a much more effective way than arrows in DiskWars.
There is an extensive collection of scenarios available at the official website, as well as many fansites. Add to that beautiful art by Fantasy Flight's staff artists, and what more could you ask for? How about a wacky, wild, Kool-Aid style setting for it all? Done. Zombie cowpokes, Spellcasting Lawmen, and Mutant cattle litter the scene. Mad Scientists experiment with all manner of bizarre gadgets, and everyone wants a piece of Ghost Rock.
All in all, most everything that was awkward or clumsy in DiskWars has been fixed and is streamlined fun in Range Wars.