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This is a reworking of the Reiner Knizia game Diabolo. Because Diabolo was a word game created for the German market, it was largely unplayable to English speakers. Now it's time to add a word game to your Knizia collection! My Word! is a word game that plays like a party game! As soon as the My Word! letter cards are laid on the table, all of the players quickly search for words among the cards. The first player to call out a word using at least three cards wins those cards. Fast and fun, My Word! appeals to lovers of word games, and party games alike!
Out of the Box Publishing
Players: 2 - 6
Time: 10 - 30 minutes
Ages: 12 and up
Weight: 188 grams
Language Requirements: This is an international edition or domestic edition of an imported item. Manufacturer's rules are printed in English.
- 56 Single and Double Letter Cards
- Quick Play Rules
Average Rating: 3.8 in 4 reviews
We just got this game and we really like it.
The simplicity makes it fun for even younger players. Of course you have to hold back a little as the adult to give the kids a chance. This game will be appealing to all you scrabble lovers out there. Easier to play, easier to score, just plain easier, give it a try.
Usually I don't try to disagree with conflicting opinions when I write reviews, but I strongly disagree with a previous review. This game is a nice brainteasing opener, and very good for quick laughs or impressed head-nodding (when someone finds a great word).
My wife is a teacher, and I plan to buy a set for her classroom as well as a set for myself. For what the game is--light filler--it is very excellent and a great deal for its price!
I bought My Word! because of three reasons. One, I was an English teacher at the time, and thought it would be helpful in my classes. Also, it was produced by Out of the Box (2001), who makes some very fun, easy-to-learn games. Thirdly, it was designed by the great Reiner Knizia. So I bought this inexpensive game and tried it out with my classes, and with my friends.
The verdict? It was a great, great game in my classes. With my friends, however, it did not do so well. Some liked it, some didnt, but it hasnt been asked for since. Allow me to discuss the game a little more, starting with how its played
My Word consists only of a deck of fifty-six cards. Its also helpful to have a scrap of paper and pencil to track each players score. The deck of cards is made up of thirty-nine cards that have one letter on them. The cards are divided into two, with the letter written on them from both directions, so that players on both sides of the table can easily read the card. Fourteen cards are similar, but have pairs of letters on them, such as IT, or SH. The remaining three cards have question marks on them two with a single question mark, and one with two question marks. They are used as wild cards. One player is chosen to be the dealer, and then each player takes a turn after in clockwise order.
On a turn, the dealer takes deck of cards and shuffles it, then begins to place cards face up on the table. The dealer can place the cards anywhere they choose and at any speed they desire. As the dealer lays out cards, players search the cards to see if they can find any words amongst the letters on the table. Words must be formed from three or more cards, must be able to be found in a standard dictionary, and can be formed in any order. When a player sees a word, they must shout out the word. If the dealer hears the word, they pause the game and check to make sure the word is legal. If the word is legal, the player who shouted it out gets all the cards used to make the word. If the word is NOT legal, then every other player gets a free card from the table. The dealer can never call out words during his deal.
When the last card is dealt, the round immediately ends. Each player receives one point for every card they have gotten, and scores are noted on the paper. The next player becomes the dealer, and the game proceeds until every player has been the dealer once. Point totals are tallied, and whichever player has the most points is the winner!
Some comments on the game
1). Components: All the game consists of is the deck of cards. The cards are of good quality, but since they are the only component in the game, I think they should have been of better quality (a minor quibble). The box with its plastic insert is more than enough room to hold the cards and fits well on a shelf (its the same size as all OOTB small games). One thing did nag at me when playing the game. The simple fact is that I could easily make this game. All one would have to do is make a deck of cards with letters on them. Of course, quality components are always a plus, theres just not much here.
2). Rules: As with every OOTB game, the rules are simple, short, and easy to learn and play. No matter what, I had each game I taught up and running in less than a minute.
3). English teaching: This game was superb for teaching children spelling games. And, unlike some educational games, there is a bit of fun in this one. I found this game a very useful tool in the classroom.
4). Fun factor: But while there may be a bit of fun, theres not a lot of fun. People who are slow spellers will absolutely hate this game. It requires a quick eye and fast spelling. At least Scrabble and Crossword Pyramids allow the player time to think. If a player is slowly thinking of a word to spell, and other players grab the letters first, it can be intensely frustrating to some. I enjoyed the game, but I was in a very distinct minority.
So, after this short review, I would have to say that I would recommend My Word! to those who like spelling games. If you have children who need to learn spelling, or are a teacher, this is also a fun, valuable teaching tool. But for game night? Sadly, Ill have to pass.
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Shh! Everyone's thinking. "?, S, ??, L." SLUSH! Well done. Now take the three cards ?, E, ND. NEED? Wrong! Because the N and D appear on one card, they must stay together. SEND would have been okay. Your error gets everyone else a free card. Players take turns as non-scoring dealer, revealing one card at a time faceup. The first to call out a valid word takes the cards used. Each earns a point when the deck is depleted. The player with the highest score wins after everyone has been dealer. My word! Dr. Knizia is making the designers of Apples to Apples (see last year's Games 100) ripe for another great success.