My Account
Your cart is currently empty.
Shop by Age Shop by Players Kids Family Strategy Card Party Puzzles Toys Extras
Funagain Frank's Adventures Funagain Points System Funagain Membership System Ashland, Oregon Eugene, Oregon Free shipping at $100! Facebook
AT $100!
Get Funagain Points by submitting media! Full details, including content license, are available here.
You must be logged in to your account to submit media. Please click here to log in or create a free account.
Store:  Family Games
Format:  Board Games


English language edition

List Price: $39.95
Your Price: $36.95
(8% savings!)
(Worth 3,695 Funagain Points!)

This item is currently backordered [] with no firm available date. As soon as it's available you'll be able to purchase it right here.

Notify me if/when this item becomes available:
(you will be asked to log in first)

Ages Play Time Players
10+ 30-45 minutes 2-4

Designer(s): Leo Colovini

Manufacturer(s): Piatnik, Venice Connection, Rio Grande Games

Please Login to use shopping lists.

Product Description

Players try to build their cities so they can control the most islands in the archipelago. Taller cities must be build to the north and the shorter cities to the south. There are different maps for three and four players and lots of choices for the strategist.

Product Information

  • Designer(s): Leo Colovini

  • Manufacturer(s): Piatnik, Venice Connection, Rio Grande Games

  • Year: 2000

  • Players: 2 - 4

  • Time: 30 - 45 minutes

  • Ages: 10 and up

  • Weight: 958 grams

  • Language Requirements: This is an international edition or domestic edition of an imported item. Game components are language-independent. Manufacturer's rules are printed in multiple languages (including English).


  • 1 variable game board
  • 141 building tokens
  • 150 citizen figures
  • 32 gold coins
  • 65 food tokens
  • 74 cards
  • 5 summary cards
  • 1 starting player marker
  • 1 rule booklet

Product Reviews


Average Rating: 4.2 in 5 reviews

Simple rules, lots of depth: great game!
February 29, 2004

This is a game that requires both resource management and strategic placement. Some interesting constraints (pieces are placed along vertical lines, but scored horizontally) and twists (your pieces can be displaced by opponents) make it for a very interesting game, that will challenge you to find better and better strategies since these are not obvious. I only played it as a 2 people game, and it worked beautifully.

A very good abstract game!
May 02, 2002

An underrated game, this one! Its a bit dry and compares to both Torres (3D-towers) and Kardinal & Knig (the cards and placement)but it is fresh and well-balanced. It has agonizing choices, lots of clever interaction, its quick (20 minutes!) with easily explained rules and everybody in my group wants to play it again direcly after a session - which usally means its a good game!

It beats both Torres and Kardinal & Knig in my book! 5 stars!

Island girl, watcha want w/ the white man's world...
August 31, 2002

Sir Elton John's song fits perfectly into the theme of Meridian. Queen Wu Wei has decided to open up her islands to European trading companies. They must jockey for control of these islands along the North/South Meridian lines vying for a simple majority of control per each island.

Players represent the European trading companies, each with an identical set of thirteen cards and twenty stackable towers. The decks are shuffled, and each player takes two cards. A player's turn simply consists of playing a card and building a tower somewhere in the corresponding meridian with a few restrictions, 1: if you're the first to build in a meridian, it must be two towers or higher, 2: you may only have one tower (any size) of your color in a meridian, 3: No two towers in a meridian may be the same size, 4: Taller towers to the North, shorter to the South. It sounds so simple...but.

Like Cartegena and Carolus Magnus, the theme is admittedly weak, but the play is excellent. After finishing our first game, one of the players in our group commented.' one mistake, you're finished!' A slight exaggeration, but close to the truth. What really challenges the player is having to build vertically along the meridians, while the islands run horizontally across the board. The ability to 'displace' an opponent up or down the meridians proves to be tantamount throughout the game as you struggle to maintain control of any island you can. One house rule I used is hidden cards. Leo Colovini has the players cards exposed ( a rule I hate in ANY game, as it turns it into a mathematical equation of deduction), whereas the pace and play becomes much better with your cards kept secret. Decide for yourself.

Easy to play, but with layers of complexity, I highly recommend Meridian. Nice cards, gameboard and towers, Meridian is another Colovini classic.

Show all 5 reviews >

Other Resources for Meridian:

Board Game Geek is an incredible compilation of information about board and card games with many descriptions, photographs, reviews, session reports, and other commentary.