Before I Kill You, Mister Bond...
Notify me if/when this item becomes available:
(you will be asked to log in first)
from 8 customer reviews
Please Login to use shopping lists.
Imagine, just once, luring the master spy into your evil lair and putting a bullet in his head.
Imagine resisting the temptation to gloat over your prize, to tell him your secret plans, to let him escape certain death and blow up your lair in the process.
"Before I kill you, Mister Bond, I am going to tell you my entire life story, because I believe you're the only man alive who would understand..."
Game Synopsis: Every player is a supervillain. You are trying to lure talented spies into your lair, some of whom are more talented than others. Once you have caught a spy, you can kill him right away. Or, you can taunt him and risk his probable escape, in which he will inevitably destroy your Lair. Each time you taunt the spy, his point value doubles. Do you feel lucky? Mister Bond is now in its fourth, "Better" edition, and selling as strong as ever.
About the "Better" Edition of Before I Kill You, Mr. Bond...: We've changed the rules and added two cards to try and improve this popular, yet somewhat unsatisfying card game. Don't worry, you don't really have to buy the upgrade to enjoy the new game. Here's the lowdown on the Mr. Bond "Better" Edition:
Playing Lair Cards: You may choose to play Lair cards face down. They remain face down until your lair is visited by a spy. If you add new cards to a face-up lair, they can be added face down When a Spy visits a lair, you must turn up all the cards in the lair and then proceed.
Add Two Cards: Okay, to do this you will either have to sacrifice a couple of low-point spies or break up a second copy of the game. The two cards you will add are called "Bombs," and they have the same backs as Spy cards. They work exactly like Spy cards, but they destroy any Lair they are played into, regardless of its size. The Bombs are being introduced to counteract the effects of the facedown lairs, namely the ease with which 8+ point lairs can now be assembled.
There's a little more nice stuff about the Better Edition, such as the fact that it comes with slightly better cards and a sturdy cardboard box (hence the $1 price hike) but you can also play the new rules with the cards you already have.
This is really kind of a fun game. We are thinking of creating some new lair cards and revising some of the taunts. We have come up with some great lair ideas!
We had a problem with people just using a spy from someone else's hand _every_ turn, meaning you could not build up a lair. So we made one rule revision to the Better Edition. As your spy action, instead of putting a spy in a lair, you can lay down a spy face down (like a lair card) by your lair. That spy is still in your hand, but no one can steal it from you. This allows you to collect spies for large lair killing.
Admit it. You want the whole world to cower before your wrath. Heck, you'd probably be just as happy to have some wrath. But taking the world over isn't always easy, what with all the spying and all. And every time you turn your back on those pesky spies, they go and blow something up. Do you have any idea how expensive a Cavern of Woe is? You can't replace something like that.
Before I Kill You is fairly unique in the CAG line of games in that it requires nothing else to play. No money, no pawns, no dice. Just what's included in the package. As for that, it's standard James Ernest fare: A creative game with an ingenius mechanic, but only passing production quality.
Each player takes on the role of a supervillian in an Ian Fleming-styled universe, plotting the takeover of the world. The game isn't about taking over the world, though. It's about accessorizing your lair, and killing snooping spies. You build your lair bigger and bigger, making it more difficult for spies to blow it up. You will occasionally capture spies as well, and are then given an opportunity to kill them or taunt them. Killing them immediately gives you a few points, but taunting them doubles that value at the risk of another player blowing your lair up.
The one shortcoming here is the balance of the deck: There are far too few lair cards for the standard rules, making it easy for one player to pull out into the lead quickly and keep beating everyone else into submission. However, if you are fortunate enough to have the Better edition, you'll find that there are a few changes to make the game more playable. As with most of the Cheapass line of products, a good cost-to-fun ratio.
Before I Kill You, Mr. Bond... belongs in a similar category to Flying Buffalo's Nuclear War: on many levels by which ganes are usually judged it's a poor buy, but people still buy it and play it anyway. Why? well, it's fun, or it is if the players are willing to enter into the spirit of the thing.
When it's played primarily as entertainment, rather than as a mental puzzle to maximise your chance of winning, it's a terrific game, especially at the price.
If you want something to think about where clever play will generally be rewarded with victory, probably look elsewhere. But if you want to taunt a master spy you've just captured in a ridiculously appointed supervillain complex and never mind the consequences there's probably little else to touch it. A great short filler piece, and at this price a stocking filler rather than a main buy so you can still get something bigger and deeper and not really notice it in the wallet too much.
One of those games where the taking part is rather more important than how well you do.