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E3 - Ebola Monkey Hunt: Third Edition
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In E3 you are a special operative in the Center for Disease Control's Crisis Response And Prevention team. Your mission is to retrieve Ebola-infected monkeys from office buildings with ill-concieved floor plans. Be the first to retrieve one monkey from each of the four sites in the building, and you win. Be careful, though, your opponents have the same mission, and everyone is armed with tranquilzer dart guns and other nasty surprises.
Players: 3 - 6
Time: 60 minutes
Weight: 247 grams
In order to play E3 - Ebola Monkey Hunt: Third Edition, you will have to provide One six-sided die.
Average Rating: 3.1 in 7 reviews
I already had the first edition, and this was a must-have. The rules were changed for the better, the quality of the components was higher, the jokes were better... What more could I ask for in a microgame featuring monkeys and the ability to shoot other players? EMH 3 is a board game where players must pick up monkeys (most of which have wierd and funny powers) to a secure 'cool zone.' They can shoot other players with tranquilizer darts and steal their monkeys. Option cards, which are gained on low movement rolls, can help players move, steal monkeys, get rid of someone else's monkey, and alter the game play in nearly every way possible. This game is great as long as it is NOT taken seriously. But then again, how can a poser goth monkey be taken seriously?
With the correct group of fun-loving, non grudge-holding, potentially inebriated comrades, this game is a riot. My good friend Edward Testa introduced me to this game, and I had a blast chasing one of my other friends all around the lab. I even stole his laboriously acquired, Ebola-ridden, flesh-eating monkey from the remains of his corpse directly before his safe return to the 'cool zone'. This is when you need a good-hearted group that will not take events seriously, as a nudge could easily destroy the game at this point.
In the end, this is a great game for a group that likes to (and is able to) write their own rules and is willing to call a game at any time, even if it is not 'finished' yet. I gave it four stars because there are certain rules that you will have to rewrite, and confusion before this point can slow the game down.
I had high hopes for this game when I ordered it, but it really wasn't what I had hoped. The monkeys were all different from the first edition, and they were more just silly than funny. The extra cards also didn't seem very interesting (ie. they repeat too often). The game-play is a lot like the old roborally, which could be good, but here it's just kind of a rip-off. The idea of this game is still amusing, but I think it could have been done much better.
This game is fun when you have a group of lighthearted friends, who think horrible diseases are funny.
Ebola Monkey Hunt is a race into a Research lab where all 4 of the research monkeys (infected with Ebola, by the way) have escaped into the hallways. Your job is to catch all of the varmints before they escape into the local town.
Your incentive is a very large grant (er... hush money) to capture them. Of course the alternative is a festering bloody death!
The game components aren't the best, but that is usually expected for envelope games. The game play can move slowly at times, but if surrounded by friends, it is still a fun time.
I recommend you get a biohazard suit if you want to play the LARP of this game.
Ebola Monkey Hunt is great fun for any small group of people with very few scruples. It's just that the componants included with the game are horribly sub-standard. Placebo Press needs to pay a visit to Cheapass Games to find out how to make inexpensive envelope games properly. That, or buy a better printer.
In the game, you are a research scientist who has been sent in to contain a lab full of escaped monkeys, all of whom are infected with the Ebola virus. If you're the first to capture one from each of four areas, you get your long sought-after research grant, and never have to work in the field again. If you fail, you probably died or something.
This is one of those games that's kind of fun by itself, but much more fun with the expansion. Hunt down Power Monkeys if you want to play. It adds several new monkeys and special effects to the game which make it a lot less painful to play. Still the same low quality components, though.
Each player has to capture four monkeys in the lab, and get them to the 'Cold Zone'. The board is a piece of paper with squares on it, with a maze-like load of walls drawn on. In games like these, all buildings have maze-like lay-outs.
Each turn, a player rolls 1d6, and moves that number of square towards one of the four places on the board where there are monkeys to be collected. First one with four monkeys in the cold zone wins.
So far, this seems to be like Ludo, and rather dull. What makes the game fun, is the cards. If a player rolls a 1 or 2, he picks up a card, as well as moving a small way. Bad die rolls for movement, therefore, mean more cards. The cards allow players to mess things up for each other.
Cards allow players to do things like puncture each others' bio-suits, and release airborne viruses. They also allow players to defend themselves, with such things as puncture repair kits and switching on the ventilation systems to rid the air of the viruses. Viruses, lack of oxygen, and a few similar predicaments, mean that a player will die in three turns, unless he can remedy matters, which when I played, he usually could.
Making things even more haphazard, is a second set of cards. These are the monkeys themselves. When a player picks up a monkey, only then does he find out what sort of monkey he has. I was playing with an expansion set which included lots of 'power-monkeys' which were advantageous to have. Most monkeys, though, make things very difficult in a variety of ways, for the carrier.
There are many ways, therefore, in which one player can make things tricky for another. Each player is also equipped with a dart gun, with which he can stun his fellows for a turn at critical moments. A good time to do this is when the victim is just about to deliver a monkey to the cold zone. Stun him and steal his monkey (but will he hang onto it, using his 'kung fu grip' card?).
Naturally, when one player has delivered three monkeys and is about to deliver his fourth to win the game, the other players all gang up on him. This is fun, but it means that the game can take a long time to resolve.
The components are of tolerable quality. The drawings of the monkeys and men in bio-suits are so bad that one wonders whether they were the roughs given to the artist, who instead of re-drawing them, just pasted them onto the designs. Players have to supply various counters for bookkeeping, and pawns or figures for their bio-suited characters.
The game is simple, fun, a bit too long, and has enough tactical skill to it to entertain a gamer for a few games. You wouldn't want to play two games on the trot, though.
This game has nothing new to offer and provides only a modicum of laughs. The game playes quite a bit like a 'dumbed down' Robo-Rally, which is a fairly dumbed down game to begin with. The component quality is weak especially when compared with other products at this price point. I can't recommend this game on any level.