The Powerpuff Girls Game
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This is a terrific game to play with kids--nice components (bright graphics, good design), simple rules with a suprising dose of actual strategy. It can be a bit confusing for very young gamers as the 'time' cards are baffling to those not able to read a clock and the concept of the players taking turns manipulating *all* of the girls (instead of just picking and playing a single pawn) can be a bit alien.
The game is a large board depicting Townsville with a variety of villains and traps scattered about the connected streets and locations. Each player places 2 cards during the round that have a time-stamp on them that set up the order of play for that round.
Players encounter villains and use the dice of whichever Powerpuff girls happen to be present in the area to battle and attempt to capture the villain.
The strategic elements that come into play are using 'Mayor' cards to undermine the planned actions of the other players and 'Prof. Utonium' cards to force re-rolls of the dice. Likewise there is a layer of strategy in planning moves based on the clock that can then leave the next player with no chance to capture a villain on their upcoming turn.
The bottom line is that this is a children's board game with actual design behind it both in game play and in graphic art--this is one kids' game that I find nearly as enjoyable to play as the little ones.