Devil Bunny Hates the Earth
Notify me if/when this item becomes available:
(you will be asked to log in first)
Please Login to use shopping lists.
Every wonder how taffy machines might rebel against their evil oppressors? Find out in this thrilling sequel to Devil Bunny Needs a Ham, Devil Bunny Hates the Earth. You're taffy machines trying to stop Devil Bunny from creating the world's most unsatisfying brand of saltwater taffy, and all you have at your disposal are luck, cunning, and about a hundred taffy-lovin' squirrels.
When I first read the rules to this game, I must have had low blood sugar (or fill in some other lame excuse). I thought that when you rolled a six, you could move all of the squirels from any numbered platform.
Under that interpretation, I couldn't figure out how the Devil Bunny actually entered the game. He started in his office, and if you had picked him up you could drop him on any platform, but how could you pick him up if he wasn't on a numbered platform?
Well, the rules say that upon rolling a six, you pick up all the pieces on *any* platform (including the un-numbered platforms).
Once that was clear, the game was very playable and well-enjoyed. You can play for fun, enjoying the silliness of the whole endeavour, or you can take things Very Seriously and attempt to out-think your opponents, mapping several 'best moves' out in advance.
Either way of playing is enjoyable, but it's best if everyone is of the same mind. It's no fun to have a table full of 'for fun' players waiting twenty minutes on The Strategist to map out her next move.
I don't think I have ever played a game with as ridiculous a premise as this. But that is just part of this games charm. The game is mostly luck and the game play is fast. There is a little bit of strategy, but if the dice is not working in your favor, then there is really nothing you can do. People can temporarily team up to move Devil Bunny. But it can all backfire if the rolls don't come. The game doesn't seem to work very well with two players. It is just waiting to see who gets the rolls they need with little player interaction. This can be a really fun game if you don't take it too seriously (but how could) and you don't mind a game mostly dictated by luck.