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Zaubercocktail
 
 
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Store:  Family Games
Series:  Kosmos Spiel für Viele
Format:  Board Games

Zaubercocktail


Your Price: $24.95
(Worth 2,495 Funagain Points!)

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Ages Play Time Players
8+ 30 minutes 4-7

Designer(s): Arnd Beenen

Manufacturer(s): Kosmos

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Product Description

Players are magicians mixing magic cocktails, scoring points for collecting and laying out ingredients and advancing on the career ladder. Extra points for really imbalanced cocktails. During each round players negotiate for revealed ingredients, swapping and yelling (at least, that's how it works at our game sessions). There's a great extra rule to hasten the negotiation, and experienced players will appreciate this: The player who is done negotiating first throws (places) his magic stone in the ring and receives a bonus. Negotiations end when 3 stones are in the ring. When the Magic Lightning card appears, the game ends. The player with the most advanced career wins.

Product Information

  • Designer(s): Arnd Beenen

  • Manufacturer(s): Kosmos

  • Artist(s): Franz Vohwinkel

  • Year: 2001

  • Players: 4 - 7

  • Time: 30 minutes

  • Ages: 8 and up

  • Weight: 610 grams

  • Language Requirements: Game components contain foreign text that does not impact play. An English translation of the rules is provided.

Product Reviews

 
 
 
 
 

Average Rating: 4 in 1 review


 
 
 
 
 
Like Civilization's trading phase? This one's for you!
November 02, 2001

Zaubercocktail is essentially taking the trading phase of the 12-hour game Civilization and surgically removing it into an enjoyable 1-hour game.

At the start of the game, each player is dealt a hand of ten cards. The cards have an 'ingredient' (basically the cards can be referred to by color--though watch out for gold and yellow) and the more of a particular card you use, the better cocktail it makes. Some ingredients are more common than others and are scored appropriately.

A round commences with the drawing of a score card to indicate the scoring for the round. Then the players trade cards with other players. Like Civilization, the trading is a free-for-all. There are no set turns, just yell out your deal! Unlike Civilization, all information in the trade must be honestly given (no calamities and no bad cards) and you can trade any number of cards for any other number of cards (2 cards for 1), etc.

Once you are satisfied with your trades, you place a stone on the board. Once three stones are placed, the round is over. Then each player secretly makes a 'cocktail' consisting of one or two ingredients. The best 3 cocktails score points, and the worst is penalized. (The exact amount depends on the scoring card drawn at the start of the round.) Also, the first player to declare he is finished can get a bonus of 2 points, but only if his cocktail is one of the best two.

Each player is dealt 5 more cards, the next scoring card is drawn, and the game continues. The game lasts 7-10 rounds.

This game is good for at least 5 players (the number I played with), and probably better with more. The decision whether to stop or continue is important. (Granted, you may get more useful cards, but your opponents may, too.) One element is intentionally saving cards by playing a weak cocktail in a low scoring round to make sure you'll win the higher scoring rounds.

The text on the German edition indicates the color of the ingredient. It may be more convenient to refer the cards by color while playing. If you do so, language should not be a huge problem.

The only negative I can see with this is that it may get a bit repetitive, but it's definitely fun for what it is.

Other Resources for Zaubercocktail:

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