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Store:  Strategy Games
Theme:  Ancient Greece
Format:  Board Games


List Price: $49.95
Your Price: $42.00
(16% savings!)
(Worth 4,200 Funagain Points!)

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Ages Play Time Players
10+ 45 minutes 3-6

Designer(s): Dominique Ehrhard

Manufacturer(s): Jumbo International

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Product Description

The gods toss Ulysses around on the waves, manipulating nature to maneuver his craft. Each player is a god working to move Ulysses around to suit his own purposes, using card-driven route finding and goal scoring. Destinations reached are removed from the board and replaced with new ones by Zeus. If a player can claim 10 points from destinations reached, the game ends.

Product Information

  • Designer(s): Dominique Ehrhard

  • Manufacturer(s): Jumbo International

  • Year: 2001

  • Players: 3 - 6

  • Time: 45 minutes

  • Ages: 10 and up

  • Weight: 1,055 grams

  • Language Requirements: Game components are language-independent. An English translation of the rules is provided.

Product Reviews


Average Rating: 3 in 1 review

Fine chaos, if one doesn't ponder too long
November 01, 2001

This game has a lot of elements which should make for a good game--there are player powers (a la Dune or Cosmic Encounter), bidding for movement, cards which cause players to swap personas, secret agendas, and a nice theme to boot. It should be an A 1 game, but it falls short a little.

The board has 18 sites containing six different, randomly-placed disks, each of which depicts one of Odysseus' adventures. That's not really important, the color of the disk is all that matters. Each site is connected to exactly three adjacent sites (creating a sort of series of triangles), and each path out of each site is of a different color, with only three colors on the map (yellow, green, and red).

On a turn, Odysseus' ship will almost always move exactly three 'hops' on this board, landing on a new adventure, which is set aside in the 'scoring arena' (beside the board for all to see). The way the ship moves is based on several rounds of bidding. Each player, in turn, places a 'wind card' face up on one of nine piles on the board (movement #1 yellow, #1 green, #1 red, #2 yellow, ...). When bidding ends, evaluate which color on each movement number is highest (e.g. #1 red, #2 green, #3 red) and move the ship accordingly, landing on a new adventure.

Now, secretly, each player (each a different Greek god) has a desired set of adventures for Odysseus, shown on a victory point card. For instance, one may receive 3 VPs for each black disk visited, 2 VPs for each red, and 1 VP for each blue. Thus, by looking at the 'scoring arena' and your card, you can easily compute how many victory points you have. If you ever have 10 or more at the end of a turn, you win.

Of course, there has to be a chaotic part to fit the theme. This is handled in two ways. First, each god (player) has a special power, which may be invoked instead of playing a 'wind card' to the board. For example, Zeus can end the bidding, Hades can play his cards face down, Poseidon can kill one of the nine number/color bidding stacks, Athena can veto any power, and so on. These powers can be used only once per round, so they must be used at the appropriate time to influence the final destination of Odysseus' ship. The second random element is the 'Dionysius' card. This is a special wind card which can be played instead of playing a wind card to the board or invoking a godly power. By doing so, the player switches roles with Zeus and becomes the baddest god. This power is un-vetoable.

That's about it. There is some management and look-ahead strategy. You can come up with a game plan. But mostly, you should just sit back and enjoy the ride. If played quickly, it is a fine game. But if players try to overthink each bid or even worry too much about where the ship may land, it can bog down mercilessly.

So, with the right crowd (fast, fun players), it should be a great, light filler game. If you play with the overly analytical types, steer clear.

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