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Your Price: $40.95
(Worth 4,095 Funagain Points!)
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from 1 customer review
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The clans of the weather, fog, thunder and wood witches have their annual summer solstice race. Cards determine the course of the race, so every race will be different. Three witches start for each player and each player has a set of cards. The amount of movement is decided by roll of a die. A Joker offers further movement possibilities. First player to move all three of his witches across the finish line first wins.
Average Rating: 4 in 1 review
I've been introducing this game for a month now and it seems to be a favorite with all who play. (Two from my game group have bought their own copies.) This game is extremely luck driven, but rises above that problem by just being plain fun.
Two to four players each have three witches that they race through a track of tiles that are laid randomly facedown each game. As the witches land on the various tiles (as per a dice roll) and the tiles are revealed, you may find your witch advanced from one of your tiles to another and maybe another, with the finish line within sight, only to find that you have landed on your opponents hex sign and through a series of card plays by your opponents are sent back further than you started.
The cards in the game add an element of card management. They are numbered two through ten and will be used to advance you, or to send back an opponent. But once used, the card is gone.
I find the fun in this game is the unknown factor. The player in the lead takes the most risk by blazing the trail for the others behind. Then, as more and more of the race tiles are revealed, you can narrow down your chances of landing on an opponents hex sign and try to decide which of your three witches should be moved. Aggrevation is when two of your witches are blocked by other game pieces and you are forced to move your third one onto an undesirable tile.
I would give this game five stars if all games could be the same, but occasionally it happens that one player discovers that they have lucked onto a path of numbers that will lead them to victory and it seems that there is darn little that anyone can do about it. It is just blind, stupid luck where everything falls into place (tiles, dice rolls, everything). The four stars are for the majority of the games that seem to work great with everyone going back and forth and the outcome in doubt until someone gets their third witch in.
My wife asks to play this game quite a bit and it works quite well with two--better with more, but still fun with two. I can recommend this game as a great family game and a game for people who are looking for a half hour of light entertainment. Don't just take my word for it though, it was nominated for German game of the year.
Each player gets three witches and 12 cards in his color. Cards display either a number or symbol. A random row of 48 facedown tiles forms the track. A die roll determines how far ahead you move a witch, who reveals the facedown tile she reaches. Numbered tiles in her color move her forward the given number of spaces. Her clan symbol lets you discard a card to move her again. If she lands on an opponent's symbol, that opponent may similarly discard to force her backward. Reaching a tile in an enemy color ends your turn. Every tile landed on must be obeyed, which can lead to hilarious chain reactions of leaps and retreats. When any player's three witches are past the finish line, the game ends. Highest score wins this rousing race.