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No mud slinging allowed in this fast-paced family game where players compete to corral the most pigs. Get rid of your cards first and be awarded the prime pile of pigs. Sounds easy, but pigs can be slippery! The more cards you have, the better your chances of calling out HogWash! and clearing away the deck!
But don't hog the cards too long or you'll get stuck. The player with the largest stockpile of swine after the final round wins. Quick thinking and clever card play determine how high you'll heap your hogs.
My kids love this game and I like it too! The game comes with a deck of numbered cards and a bunch of rubber pigs. In each round you
try to be the first person to discard all your cards. First person to get rid of their hand gets the most pigs for that round. Basically you try to win the biggest herd of pigs that you can. There are a lot of quirks that keep this interesting. There are secret cards you
have to play that even you dont know what they are, or you can slow down or skip other players. Ive been looking a long time for a game I could play with my kids that I would enjoy as well, and this is it. Its not very complicated and even my six year old plays well. Its fast enough to keep
everyones interest and the kids just seem to love those rubber pigs. The artwork is cute (ewe-turn and hog-tied cards especially!) and the pigs are made with soft, bouncy rubber. Great family game! Loved it!
This game is lots of fun. If you win a few rounds, you'll have lots of little pigs to play with, too. I never seem to get to that point, though. The game's been described well already, but I did have questions, and the designer was kind enough to e-mail me the second edition rules, which answered my questions, and made the game more fun. (It flows a bit better with the new rules.) They're posted at boardgamegeek.com. If you play this game, I'd highly recommend those new rules. And have fun playing with those pigs!
Pig Pile is a great game for a group of family or friends. It's simple instructions get even the most casual gamers interested. And it's not all luck. As we found out with 6 players, there's a good amount of 'defensive' actions that need to be taken to keep yourself in the game.
Okay I chuckled at first but that's the point. No hardcore strategy here, justa great time. You can learn the rules in a few minutes but along with the surprise factor (3 face down cards played at the end of your hand) and how quickly hands can change Pig Pile offers a wonderful evenings fun. Light but definitely recommended!
My wife and I have now played Pig Pile with many different groups. This can be an ideal choice when you want to play a game with non-gamers or casual gamers, but can't possibly face another trivia game. With more than one set, you can also readily handle larger numbers of players. We have played with as many as 8.
The rules are simple, the play is quick, and there is a good balance of luck and strategy.
The cards have nice artwork, and the pigs used for scoring will be familiar, as they are very much like those from Pigmania/Pass the Pigs.
It also has a nice 'Woo Hoo!' factor as face down cards are revealed for an incredible win against the odds or snatching defeat from the jaws of victory.
Similar in weight to Skip Bo, [page scan/se=0064/sf=category/fi=stockall.asc/ml=20]Uno, or [page scan/se=0209/sf=category/fi=stockall.asc/ml=20]The Great Dalmuti, but different from all of them. If you're looking for a good, family card game, check this one out.
This is another of the games my friend Tom talked me into reviewing. This cute little game reminded me a lot of UNO. The quality of the components is very high and fun to play with. I built a little cheerleader pyramid with all the pigs I won. The game play is fast and laughable. There even is the evil element. Where you can smack the people sitting next to you with a nasty card.
Not a down in the trenches strategy game. I fun fast card game.
There is a new set of rules by the author of the game (Richard Borg) written and put up at www.boardgamegeek.com If you have the game - I highly recommend that you print them out.
If you like Uno, you'll enjoy Pig Pile. It's a great 'no-brainer' game for a relaxing night at home with the family or friends. I would say that the artwork and general gameplay of Pig Pile is more geared towards kids, rather than adults, but it is fun to play for all. It is a relatively short game, with a winner declared at the end of five hands. So, it makes for quick fun, too. At any rate, this is an entirely enjoyable game, but not one that will be played every night for weeks on end. Buy it, and have some fun!
If you're here looking for a strategy game along the likes of the Longest Day by Avalon Hill, then stop - this isn't for you. However, if you like a light game - with player interaction and a lot of fun, semi-strategic decisions, then this is the game for you!
Pig Pile comes in a box with a deck of cards and a pile of pigs (go figure!) The pigs are a scoring device, nothing else - but we found that if you put a dot on one side you can play Pass the Pigs with them. And they make for an attention grabber - when I introduced this game to a group of children, they wanted to play with the pigs. When I introduced it to some adults - same thing! The deck of 80 cards has 6 of each number 1-12, and 8 'Hog Wild' cards.
There is a set of rules that comes with the game, but the author of the game (Richard Borg) has rewritten the rules and put them up at www.boardgamegeek.com . I played with both sets of rules, and found the second edition MUCH better, so my review is based on them. If you have the game - I highly recommend that you print them out and play them. The original game rules are fine, but they had a few questions, so the improvement was nice.
Each game is five rounds, or until all the pigs are gone. For each round, each player is dealt 3 face down cards (pig slop) and 7 cards for their hands. They then choose what 3 cards to place down face up on top of the face down cards. The other 4 cards compose their hands. The rest of the cards go to a draw pile. Next to the draw pile is the pig pile - where all cards are played. Each player then goes in turn, playing a card onto the pig pile. A card played on the pig pile must be equal to or higher than the number on the pile. So, if a '6' is on the pile, and you have an '6', '8', '1', and '5' in your hand, the '6' and '8' are playable, while the other two are not. 'Hog Wild' cards act as Wild cards, can be played at anytime, and reset the pig pile number to zero. If you have two or more of the same number, you can play all of them at once. The face up cards cannot be played until all the cards in your hand have been discarded - which takes a while, as each player draws a card after taking their turn - until the draw pile is out of cards.
If it is your turn, and you don't have a playable card, you have to take all the cards in the pig pile into your hand. This is partly good - as it gives you more options to play each turn, and mostly bad - as it fills your hand with a pile of cards, while you are trying to get rid of them.
Once the draw pile is depleted, players can then get rid of the cards in their hands, then the cards face up, then the cards face down, randomly flipping one over, and hoping it's higher than the pig pile, otherwise they scoop it up. First person to get rid of all their cards gets 3 pigs, with the second person getting two pigs. At this point the round ends - with all other people getting 1 pig, except the chap with the most cards - who gets squat!
There are some special cards. All number 4 cards are basically a 'Skip' card from Uno, while the number 11 cards are a 'Reverse'. The number 8 card is a 'Hog Wash' card, and washes the pig pile away - putting it back to zero, and giving the player of the card another turn. If three cards of the same number end up on top of each other, it also 'washes' away the deck and gives another turn.
And that's basically it. The game play is very fast and smooth, reminding me of Uno. You don't have a whole lot of options, but there is a small amount of strategy, and you do get to mess your neighbors a lot, which is often fun.
I'm not sure that I absolutely love that the player who has the most cards getting no pigs, espcecially with children, but it seems to work okay - and even if it doesn't, it's easily modified. The game seems to run in about 30-40 minutes - with downtime while I stop people from playing with the little piggies.
But it is fun. Is it the greatest game I've ever played - not really, and I don't think I'd play it with a group of 'serious' gamers. But it is a great game with my students, and our wives like it, and those who aren't real big into 'deep' games. But, even we 'serious, deep' gamers did have a lot of fun with the game. Theme was fun, price is good, and time is short. This one should see a lot of play in our group.
My ratings: Strategy Factor: 5/10
Fun Factor: 9/10
Time Factor: 9/10
Total: 8/10 - Get this game! I highly recommend it!
Pig Pile has enough strategy to interest an adult, enough whimsy for a child, and a game mechanism that can be enjoyed by all. Players strive to get rid of the numbered cards in their hands by playing them face-up onto a single discard pile. There are a few special rules and special cards to add spice to the game but the main rule is that a discard must have a value equal to or greater than the top card of the discard pile. If you cannot make a play, you must take up the entire discard stack. The pigs are used to keep score over multiple rounds. The first player to go out in each round receives 3 pigs. Play continues until the next player goes out, who then receives 2 pigs. At this point the round is over with everyone else receiving 1 pig EXCEPT the person with the most cards, who gets none.
I can't give the game more than 3 stars, though. The implementation is very disappointing. The main components, the cards, have a cheap feel, probably due to an inadequate coating that prevents them from smoothly sliding over each other. This is a far cry from the coated, linen-paper-covered cards in German games. It is even a far cry from a nicely coated deck of American playing cards. The plastic pigs, however, are very nice. The problem, though, is that these pigs are only used for keeping score. My personal preference is that more emphasis be put into the components that are actually used in game play, and less on the scoring pieces. Plus, I was disappointed, after seeing all those pigs, that they were not directly part of the game instead of only being a means to keep score.
There is also a problem with a three-player game. I think a rule for family games that include children less than 8 years old is that they proceed more quickly toward the game end, or at least not lose their momentum. With three players, a round slows down after the first player goes out. Ownership of the discard pile starts to oscillate between the two remaining players. With more than three players, this has less of a chance of happening because only first and second place is played for. A good house rule to get around this is that the round ends (in a three player game) with the first person to go out, with that person scoring 3 pigs, the person with the second most cards getting 2, and the remaining person none.
I think I couldve enjoyed the game more but it was late and not everyone was in the best mood. It doesnt seem like a game for late at night but it has potential for daytime playing. You never know wholl win until the very end. Luck has a big part in the game so being competitive is pointless. Its just a game to have fun. The pigs for points are a cute idea and I liked the point system. We noticed that the higher the number on the card, the fatter the pig. Some of the cards reminded me of Uno mixed with hands and feet. (reverse, skip, wild) (getting rid of certain piles before you can get rid of others) I guess I would play it again to give it another try.
I could see this game being fun for very young children. But the game needs major rules tweaking to be interesting for many adults, I would think.
The artwork is great and the cards are charming--and the little pigs are a nice touch. But cute little rubber piggies does not a good game make.
If you have little kids to entertain, pick this game up. If not, then you may end up disappointed with Pig Pile.
Richard Borg, however, is a genius game designer, so I might have to give this one another chance.
Be the first to dispose of all your cards and win three little pigs. Everyone gets three cards (numbered 1 through 12) facedown, three faceup, and three in hand. On your turn, you play one or more identical cards of equal or higher value than the one showing on the "pig pile" (discards). When the draw pile is exhausted, play your faceup cards, then the facedown ones. Adding to the fun are special cards--like Hog Wash, which allows you to clear away the pig pile, and Ewe Turn, which reverses the order of play. The player with most pigs after five rounds squeals with triumph.
Richard Borg, designer of Liar's Dice (Bluff), Battle Cry and numerous other games, has a new one: Pig Pile. Yes, this is decidedly on the 'lighter' side, with players attempting to get rid of their cards and collect small, rubbery pigs. The game is essentially a remake of the Finnish card game Paskahousa, with a few twists thrown in to give it a slightly different feel.
The deck of 80 cards is numbered 1-12 (with some wild cards), each depicting cute, overweight pigs in various poses, most of which involve munching corn. A few numbers also carry special powers and bear clever names:
Ewe Turn: Reverses the sequence of play from clockwise to counter-clockwise (and vice versa).
Hog Wash: Clears the Pig Pile, discarding those cards for the round.
Hog Tied: Forces the next player to lose a turn.
Cuteness aside, the game is actually quite fun. No, there isn't a ton of deep strategy here, but just enough to keep it interesting. Plus, it has somewhat of a 'Rummy' feel to it, and I've warmed up to Rummy considerably, thanks to the excellent Mystery Rummy series.
Each player is dealt a hand of six cards, plus three cards which are dealt face-down in front of each player. These three face-down cards are known as the 'Slop'. From their hand of six cards, each player places three cards face-up in front of them. These three face-up cards cannot be played until a player gets rid of all of the cards in his hand. The rest of the deck is placed face-down and forms the draw pile.
Each player, in a clock-wise fashion (well, at least initially!), plays one or more cards face-up to the center of the table. This is the beginning of the 'pig pile'. If a player opts to play more than one card, they must all bear the same value. The main rule to follow is that the card or cards played must have a value equal to or greater than the top card on the pig pile. The 'Hog Wild' card is a wild card and can assume any value. When it is on top of the pig pile, however, it is considered to have a value of zero.
If a player cannot make a legal play, he must take the entire contents of the pig pile into his hand. Since players are attempting to get rid of all of their cards, this is not a good thing and should be avoided whenever possible.
Once a player depletes all of the cards in his hand, he may then begin playing the three face-up cards he has in front of him. Once these are depleted, he can play the face-down cards. Of course, he has no idea as to the value of these cards, so it simply a matter of crossing your fingers and hoping it will be a legal play. If not, the player must take the entire pig pile into his hand.
This actually isn't as bad as it sounds, however. You see, once the cards are in your hand and no longer face-down in front of you, you now have more control over how to play them. It is rare that a player will be able to play all three of his 'slop' cards without having to take the pig pile into his hand. Thus, once a player depletes his three face-down cards, he has much more control and is nearing the point where he goes out.
The first player to deplete all of his cards receives three pigs. Play continues until the second player goes out (he receives 2 pigs). All other players receive one pig except the player who possesses the most cards. He goes pigless. Play continues until all the little pigs are taken (there are 40 of the piggies) or a pre-determined number of rounds are completed.
One of the main strategies in the game is washing the pig pile (discarding it) at opportune moments. This can be accomplished by playing the '8' card (Hog Wash), or by playing the third number card or third Hog Wild card in a row onto the pig pile. This, too, will wash away the pile. Further, the player who accomplishes this feat is allowed to take another turn. It is a powerful play. This tactic comes in especially useful when you have just been stuck with a large collection of cards from the pig pile. Often, you will be able to play several sets of cards in a row, washing the deck several times in succession and drastically reducing the size of your hand.
Another strategy is keeping a careful eye on the hand size or face-up cards of your opponents, particularly the players to your immediate left and right. If they are low on cards, or down to their face-up cards or slop pile, attempt to play a 'Hog Tied' card (forcing them to lose their turn) or high valued cards to the pig pile. This may make it impossible for your opponent to make a legal play, thereby forcing them to take the entire pile.
That's about it. Simple as it is, however, we botched a few rules in our first few games. One really must read the rules and examples very carefully. Although they're all in there, they are really not as clear as I would prefer.
No, this isn't Spiel des Jahres material, but it is fun to play. Both my gaming group and my family and friends have found it to be quite entertaining. It's one which should see regular table time.