On the Edge CCG: Burger Box Starter Kit
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Weight: 264 grams
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Average Rating: 4.5 in 4 reviews
On The Edge is simple to learn, easy to play, and has interesting decisions about tactics and timing. And it's one of the few collectable card games where your deck building strategy is more important than the luck of the draw and game mechanics. On the Edge was also the first CCG to evolve a storyline as each additional expansion came out. And it's weird, funny, and fast.
What other game allows you to stall your opponent's Alien/Mutant Baboon/Psychic conspiracy by dropping a Rain of Walrus on his bad guys?
For conspiracy nuts, William S. Burroughs fans, Dadaist gamers, or CCG players looking for something different.
Plus you can buy fistfulls of the cards cheap at the Atlas game website (maybe Funagain will pick the game up to sell again--ahem).
I wholeheartedly concur. This is the coolest CCG I've ever played and I've played a lot ([page scan/se=0534/sf=category/fi=stockall.asc/ml=20]Magic, [page scan/se=0951/sf=category/fi=stockall.asc/ml=20]Star Wars, [page scan/se=0873/sf=category/fi=stockall.asc/ml=20]Shadowfist, [page scan/se=0532/sf=category/fi=stockall.asc/ml=20]Legend of the 5 Rings, etc.). The mechanics are impeccable. The multi-play is absolutely incredible (only 'Fist rivals it) and the single-player is very fun with the 'mudslinger' rules (look on Atlas-Games website).
I'm a conspiracy nut, I ate up [page scan/se=0472/sf=category/fi=stockall.asc/ml=20]Illuminati way back when it first came out, but On The Edge is even more deliciously fun.
A year or so after [page scan/se=0534/sf=category/fi=stockall.asc/ml=20]Magic: the Gathering made its debut, there was a flood of collectable card games (CCGs) hitting the market. Everyone wanted on this new bandwagon, and most of the results were pretty awful, with many being Magic with a different setting, blatant rip-offs that died a quick and well-deserved death on the game store shelf.
One of the exceptions was On The Edge, a CCG based on the cult classic Over the Edge RPG. As with the [page scan/se=0472/sf=category/fi=stockall.asc/ml=20]Illuminati card game, the idea was to control various factions in an attempt at world dominance, or in this case, dominance of a small Mediterranean island that is the center of all the world's weirdness.
The mechanics of the game were original and suited the game perfectly. The characters were very individualistic, so one could easily get a feeling for the setting and the peoples involved. Much more so than Magic, this game had a personal feel.
Sadly, it may have been a bit too unique, or was ahead of its time. The game never garnered the attention it deserved, and was soon forgotten except for a core group of fans who still play to this day.
This game was well worth the effort to learn, and a lot more fun than you could expect to find in a card box. Highly recommended.
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