Where's Bob's Hat?
English language edition
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from 4 customer reviews
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Over several hands, players bid to take the most cards in one or more of the three suits, each a different kind of hat. Players who feel they will take few, if any, tricks may bid to take the fewest cards in tricks played during each hand. Players score points for making their bids and lose points for missing their bids. Several cards picture Bob's Hat in addition to the hat of their suit. The dealer decides each round whether Bob's Hat is worth 10 points or minus 10 points. Each time a player wins a suit containing a card with Bob's Hat on it, the player takes a special Bob's Hat card (worth plus or minus 10 points). The player with the card at the end of the hand adds (or subtracts) 10 points to his score. The player with the most points at the end of the game is the winner.
Average Rating: 4.8 in 4 reviews
This is a great game. Rules are simple. The ability to upset your neighbor is high. What else is there to say. Yes there are a lot of trick taking games, but that is because they are so good. However, in this game you have the ability to what type of hat you might win during the course of the game. It could be a 10 point or a negitive hat. The best part is that there are only three colors. That is why you can make your neighbor SO happy.
I will personally guarantee that you will get more enjoyment from Where's Bob's Hat than you would from the beer.
I would estimate that I've logged a couple of hundred hours playing Wer Hat Mehr, the aesthetically challenged (and very rare) ancestor of WBH. The rules are dirt simple. Reading them may leave you wondering 'and.......?' Don't let this fool you. The bidding and scoring system, while simple, lead to a fabulously balanced and exciting game. It is best for three, and it is by far my favorite three player card game.
Alan is famous for refusing to play his own games. WBH is the exception. Ted Nugent claims that the only one of his songs that he ever listens to is Cat Scratch Fever. If Alan Moon is game design's Ted Nugent, then Where's Bob's Hat is his Cat Scratch Fever.
For those of you who find yourself slightly hung over and vainly attempting to entertain yourself and your friends with six bottle caps and some little balls of foil, moaning imwardly 'I could have bought Where's Bob's Hat...', please don't blame me.
When sophisticated game lovers think of Alan Moon games they probably think of Elfenland, Union Pacific, or Santa Fe. Real Moon afficianados might mention Get the Goods, Fishy, Mush, or more recent releases such as Wongar and Andromeda. Alan's most ardent fans (known amongst themselves as Moonbeams) will drag out such under appreciated classics as UFOs, Rainbows, Tricks, Elfengold and Black Spy. Notwithstanding the wonderful scope of fun and challenge collectively offered by the above mentioned games, it is my firm opinion that Alan's finest work to date is Wer Hat Mehr.
I can't imagine more fun being packed into 60 tastelessly illustrated cards and 16 flimsy plastic disks.
Wer Hat Mehr is a trick taking game for three (best) or four players. There is a simple bidding scheme, and the play of the cards follows the classic rules of the genre. What makes the game uniquely fabulous is the beautiful balance between the bidding and scoring systems. There is rarely a boring hand and there are inevitably many lead changes. There's enough give to the system to allow some bluffing in the bidding. This makes Wer Hat Mehr a terrific mind game.
The high price for this game reflects, I assume, a very limited quantity so I urge anyone who loves to play cards to get a copy before they're gone.
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The current dealer decides the Hat's value: +10 or -10 points. There are numbered cards in three suits. Players examine their hands and before the trick-taking round, declare in turn if they will: (a) win the most cards in specific suits; or (b) take fewest total cards. Successful declarations earn points, and failure means losing points, depending on the number of cards dealt. Hands increase each round, increasing the potential rewards or penalties, not to mention the tension level. Whoever wins a trick containing a 14 or 15 gets the floating Hat--its ultimate owner gains or loses its value in points. Most points after the last round wins. Hats off to Alan Moon for another splendid game!