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DVONNEnglish language editionList Price: $34.95
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(you will be asked to log in first) from 13 customer reviews
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Product Description
DVONN is a challenging stacking game with very simple rules. It is played with 3 red DVONN pieces, 23 white pieces, and 23 black pieces. The players must try to control as many pieces as possible by building stacks, preferably by jumping on top of their opponent's pieces. While doing so, pieces and stacks must remain linked to the red DVONN pieces. If not, they are out of the game! When no more moves can be made, each player puts their stacks on top of each other. The player with the highest stack wins the game!
GIPF is the first and central game of Project GIPF, a series of 6 games for 2 players. TAMSK is the second game, ZRTZ the third, and DVONN the fourth. The Project is a system that makes it possible to combine games--not only the games of the project itself, but any game or challenge. This system is based on the use of potentials. Each game of the project introduces its own new potential into GIPF.
Product Awards
Game of the Year, 2003
Nominee, 2002
Best Mind Game, 2002
Best 2-Player Game, 2002
Product Information
Designer(s):
Kris Burm Publisher(s):
Rio Grande Games ,Don and Co Year: 2001
Players: 2
Time: 30 minutes
Ages: 9 and up
Weight: 1,031 grams
All-Time Sales Rank: #119
GIPF Project: Expansion Set 2 Zèrtz / Dvonn game system integrator Out of Stock
Product Reviews
Average Rating: 4.7 in 13 reviews
I heard a lot of good reviews about this game, and it was the game of the year for Games magazine, so I was assuming this would be a great game. I picked it up, and tried it out with my wife and other family members. We played it through about a dozen times over all, and we all agreed that it was interesting, but not really fun. And mostly it went back on the shelf, and no one has requested it come down in a long time now.
The game is good, but for only two people, with nice pieces, fairly easy to learn, and quick with a full match taking 5-15 mins. But in the end it just wasn't actually fun at all, just interesting. With all the great reviews of this game, I thought I should add my experience that the game is fairly blah, and no one I saw play it thought it was all that good at all.
An easy game to learn but difficult to master.
The game consists of two phases. The first phase involves laying out coins on the board. The second phase is the movement phase. Ease of playing during the second phase is determined by how well you have set up your coins in the first phase.
I am still trying to figure out the optimal way of laying out the coins in the first phase.
Highly addictive game, although I keep losing to my wife.
I play this game with a coworker between 5 and 6 times per day. How can you play so much you ask, we use a chess clock. Three minutes each on the chess clock makes for a frantic quick thinking game, where 'timing out' is always on the back of your mind. We have recorded all 250 games that we have played and keep detailed statistics via Microsoft Excel.
What I love most about this game is how seamlessly it integrates tactical (of or relating to small-scale actions serving a larger purpose) and strategic movements. For an abstract game I feel it closely mirrors what battle planners must go through on the battlefield. Every game is uniquely setup and as such has a different set of tactics and strategies that must be employed to win.
This game is a blast to play, it is my favorite game by far.
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