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Start by selecting a challenge from the card deck. Place all the turtles belly-up on the playing surface matching the pattern on the card. Turtles jump over other turtles vertically, horizontally, or diagonally. When a turtle is jumped, you flip it over. The turtle that does the jumping does not flip over. Keep jumping until every turtle on the board is shell-up. Each card tells you the minimum number of moves that it can take to solve that challenge. As players get more advanced, they should try to solve each challenge in the least number of moves. But the great thing is, any game can go on and on. You always have the option of flipping the turtles again and again, from belly-up to shell-up, until you finally solve the game by getting them all shell-up.
Average Rating: 5 in 1 review
This is not the best puzzle--Lunar Lockout is--but it's pretty close; still 5 stars. Games Magazine can't decide if its list is the best games out there, or the best games that came out sorta recently, and as a result it's neither.
Anyway, Flip It presents a nice new wrinkle on the classic solitaire puzzle--note that you don't remove the turtles after you jump them. So, some elements of strategy carry over from peg solitaire, and some don't. This puzzle is probably easier than some of the others in the genre, but very enjoyable, and very suitable for kids.
I like the fact that Binary Arts is now printing on the cards the minimum number of moves for a solution. Even though the moves in this puzzle are reversible, this feature forces you to be more thoughtful (if you pay attention to it) rather than just jumping blindly--always a plus. This is a feature of the recent Metro puzzle as well.
Yes, you could play this with coins. But you could play [page scan/se=0630/sf=category/fi=stockall.asc/ml=20]Through the Desert with rocks instead of pastel plastic camels, too; it wouldn't be the same. The turtles are very cute and clearly immensely practical.
It's turtle-turning time! Arrange up to 15 turtles on a 4 x 4 board, belly up. Your mission is to get them all right side up. By using any turtle to jump over one or two others in a row, you'll flip over the jumped ones, but not the jumper. Sometimes, you must turn a turtle topsy-turvy twice or thrice in the course of solving a puzzle. Forty puzzles are included, ranging in difficulty from Beginner to Expert. A handy compartment stores puzzle cards and spare turtles. For extra challenge, try to solve the puzzles in the fewest moves possible.