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Who Said That?
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"If you could pick one super power or special ability what would it be?" Getting to know friends and family better is the point of the board game WHO SAID THAT? There are no right or wrong answers, and it's not what you know--but how well you know the people you are playing with--that counts. The 180 questions may be answered differently every time so the game is always new.
- 180 Question Cards
- Game Board
- Answer Pads
- Guess/Score Pad
- Playing Pieces
- Handbook to Hilarity
Average Rating: 3 in 1 review
Eighteen dollars seems like a lot for a small board, a few notepads, some cards and tiny pawns that look like they were broken off the plastic runner for some other game. The game itself, though, is still a lot of fun for any party crowd.
Players take turns reading a personal question and having everyone including themselves write their answers in secret. The reader then announces each response without announcing who said which until after all the other players have written their guesses. If a player gets at least two guesses right, they move one space. Perfect scores move 2 spaces. The reader does not get to move that turn.
Some bonus questions let perfect guessers move 3 spaces instead of 2. The switch space in the middle of the board forces players to switch board position with someone. A few cards in the deck let the reader advance as many spaces as there are players. (Our group thought this was too unfair and ignored the card.)
The rules stress flexibility and they even admit that the game can just as easily be played with just paper and pencil. The score pads provided were a little cramped. They should have allowed room to write both key words for each answer and then space above for the names being guessed.
Most of the questions were entertaining without getting too personal or risque so you can play with kids, strangers, family or best friends and still have fun.
Who Said That? is a good party game in a convenient package. If the idea sounds good but the price does not, you can just come up with a list of questions on your own and offer it as a charades alternative.
"Quote a line from a movie you're sick of hearing." Players take turns as Reader, reading a card to the others. Each one's written response is passed to the Reader, who reads them aloud. Everybody writes who they think said what. You then move on the track according to your number of correct guesses. Several random bonuses, and a space letting you swap positions with another, enhance the gentility of this convivial game. The responses to its wide-ranging questions are guaranteed to start conversations. When the winner reaches Finish, play another lap. Who said that? "Frankly, my dear, I don't give a damn." Let's just play the game!