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Flagship: Prometheus Unchained
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from 7 customer reviews
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For centuries, the Heisenberg Dynasty has protected the great expansion of the human race. But the hand of the Dynasty has grown oppressive to the colonists of New Atlantis. Led by the charismatic Matthew Freeman, these peaceful farmers and researchers refuse to leave their homes despite the mighty warships encircling their world.
Deep beneath the ocean floor of New Atlantis a startling discovery has been made: ancient ships, constructed of living light. This mysterious alien technology could give the colonists a chance to fight back against the Dynasty, something few have dared to do.
FLAGSHIP is an expandable card game. It includes everything two, three, or four players need to play. Flagship also includes deck construction rules for expert level commanders.
Each player selects a Flagship, Commander and fleet of escort ships. Ships rip into each other with Guided, Direct and Boarding attacks in an attempt to destroy the enemy fleet. The first player to destroy the enemy Flagship wins!
- 55-card Heisenberg Dynasty Deck
- 55-card Freeman's Followers Deck
- Six Dice
- One Rulebook
Average Rating: 4.6 in 7 reviews
I have used this game to introduce some adult friends to GMT and their broader line of games. That said, it has been successful. This game is colorful, easy but not simple. There is variety of choices, how to build ones fleet, where to allocate resources and when to go all out or just sit back. The game has many nuances that become clearer with multiple playings. No game plays the same way twice. AND GMT will support this game with stand alone expansions making more choices unavoidable.
I'm reprinting my review of Flagship: Coyote Stands because 1) both games are identical in game play and have the same plusses, and 2) you really need to get both sets to fully explore the Flagship universe.
Flagship: Prometheus Unchained is one of the two games in the Flagship series by GMT Games. The full description of the game is layed out nicely in the other reviews so I won't rehash it here. What you get is a quick, easy, space vaporizing game with just the right nuances to keep you trying for more. The basic 20-points-to-pick-your-side scenerio provides for many games of tweaking-your-lineup to find those killer combinations. But you can't have just one because each nation (as represented by one of the two decks in the game) rely on different tactics, so one killer lineup against one nation will crash and burn against another. This game will provide a lot of quick aggravating fun, especially with kids who love blasting their parents. For the full effect you also need to get the Coyote Stands set as well to be able to spend countless hours tweaking the variations.
Flagship is a CCG-type game in that it shares familiar mechanics with that genre, but it's expandable rather than collectible. That is you buy complete modules instead of a bunch of boosters. I like that. It puts the focus on playing the game well, instead of on how much money you can spend to build the killer deck. The game has a lot of subtle decisions that players must make, and each race has its own strengths and weaknesses. The Dynasty has great crew members but relatively weak ships, so you've got to try to survive long enough to get your crew in place. The Freeman Followers one particularly good ship (Prometheus) and tend to have more command points which allows them better targeting. Loads of fun, and you can mix and match from both modules currently available.
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