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Urland
 
Store:  Strategy Games
Series:  Urland
Theme:  Evolution
Format:  Board Games

Urland


Your Price: $32.95
(Worth 3,295 Funagain Points!)

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Product Awards:  

Ages Play Time Players
12+ 60-90 minutes 3-5

Designer(s): Doris Matthaus, Frank Nestel

Manufacturer(s): Doris and Frank

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Product Description

It's not "Ursuppe 2", but is a thematic sequel to Ursuppe. Urland is about another step in evolution, about vertebrates from water starting to conquer the land. Besides some minor mechanical similarites, the basic game principle of Urland is entirely different from Ursuppe.

Product Awards

Product Information

  • Designer(s): Doris Matthaus, Frank Nestel

  • Manufacturer(s): Doris and Frank

  • Artist(s): Doris Matthaus

  • Year: 2001

  • Players: 3 - 5

  • Time: 60 - 90 minutes

  • Ages: 12 and up

  • Weight: 1,269 grams

  • Language Requirements: Game components contain some foreign text, possibly requiring occasional reference to rules translation. An English translation of the rules is provided.

Contents:

  • 1 game board
  • 140 Ichtos
  • 10 extra move chips
  • 1 set of cards
  • 13 environment chips
  • 7 volcano tiles

Product Reviews

 
 
 
 
 

Average Rating: 4 in 2 reviews


 
 
 
 
 
Interesting, subtle game
February 19, 2002

Urland is sort of a distant cousin to Doris & Frank's previous (and excellent) Ursuppe. However, it seems to have been designed to be a more streamlined and playable version of that game, and in that I think they have suceeded.

Although Urland is pretty light (the rules are fairly straigtforward), there is a lot of subtley to the game. Scoring areas are determined by chits which are passed around the table, and paying attention to which chits are passed and who scores what can give you an edge. The genes are fairly powerful (much more so individually than in Ursuppe), but interact in interesting ways, and are sold in a fairly clever auction.

All in all, this is a nice game which compliments Ursuppe extremely well; if you liked Ursuppe, you will likely enjoy Urland; and if you liked the idea of Ursuppe, but found it too long, involved, or confusing, Urland should be more to your tastes. Definately one to check out.

 
 
 
 
 
Fun Game That Shows Promise
November 08, 2001

Played Urland for the first time with our Thursday group. There were 5, and with learning the rules from the rule book it took around 2 hours to learn and play.

The strangest thing about the game is the fact that only 3 players are active each round, with a dummy and the Environmental Player who selects the province to be scored. Of course with fewer, especially 3, you only have one active player each round. That must be even stranger.

The things I liked about the game are the way it's scored, with the Environmental player selecting one of the three region scoring chips and passing the other two. This was nice because for your first play or two after being Environmental Player you have some extra knowledge of what areas might score next and can act on that knowledge.

In fact, the mechanics of the whole game seem very sound to me. I liked the way that you added new pieces through breeding. The way you bid for the gene cards was also very clever. The Attilla-like scoring where the least represented colors are removed was also nice.

The gene cards seemed a bit uneven in how powerful they are, but since you can bid on them, that makes them more-or-less equally available to all players. The extra move card seemed to be extremely powerful, although it didn't manage to help the player who got it as much as first thought. On the other hand, the tie-breaker card, which gives you and extra 1/2, more or less won the game for Stven (along with his usual skillful play, of course). I got the stinky glands card and was able to use that to some effect, mainly in kicking Stven out of islands.

I got off to a great start and basically led the game all the way until the very last turn where Stven overtook my 30 with 31. Unfortunately I failed to breed at the right point and was woefully short of pawns at the end of the game. It was only by the luck of kicking Stven off #8 and taking over the lead when, sure enough, 8 scored that I even made it to 30.

I liked the game quite a bit. Don't know if this is true for you, but when I'm the one that bought the game I'm more inclined to get behind it simply in the desire to have spent my money on a good game. Still, I'm giving it a hopeful 7. If it actually takes closer to the 60 minutes of the 60-90 the box says than the 2 hours it took us to play it it will be a solid 8. The rest of the group expressed a willingness to play again but agreed that it needs to run shorter to be worth repeated playings.

Of course those might be metric minutes, being from Europe and all, so that might make up for the time difference. ;-)

Other Resources for Urland:

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