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D&D Chainmail: Starter Box
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Wizards of the Coast
Weight: 484 grams
Average Rating: 4 in 1 review
Chainmail is the latest gaming fun from the folks who bring you [page scan/se=0834/sf=category/fi=stockall.asc/ml=20]Dungeons & Dragons, and [page scan/se=0534/sf=category/fi=stockall.asc/ml=20]Magic: The Gathering. It's a set of rules and miniatures for fantasy-style skirmish combat. The Starter Kit contains:
- Rulebook (80 pages)
- Model description booklet (covers many more models than the 8 that come in the kit)
- 8 metal miniatures representing 2 factions
- Starter sheets for the 2 factions
- 20 sided die
- 4 terrain cards
- Stat cards for the 8 included models
The production quality is excellent, and well worth the money. The models require assembly (with 5-minute epoxy) and painting. There are also many additional models available separately, for those who would like to expand their warband.
For anyone age 8 and up, this is a great way to try out miniature gaming without a lot of expense. For those who are into Dungeons & Dragons, the miniatures can be used interchangably. The combat rules are different from D&D, because the assumption in Chainmail is that one player is playing an entire side. A few D&D spells make an appearance, but the magic system is quite simple--at least in the rules that come with the Starter Kit.
If you have younger children, you may want to look at [page scan/se=0868/sf=category/fi=stockin.asc/ml=20]Mage Knight Rebellion. The new MKR game is well-suited to kids age 5 and up. It's less expensive, has pre-painted (plastic) figures, and simpler rules.
If you're looking for an army scale miniatures game, you may want to check out Warhammer and Warhammer 40K instead.
Overall, Chainmail provides a solid, fun intro to skirmish miniatures in a fantasy setting.