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D&D Chainmail: Starter Box
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Store:  Strategy Games
Series:  Dungeons & Dragons RPG
Theme:  Fantasy

D&D Chainmail: Starter Box

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Product Information

Product Reviews


Average Rating: 4 in 1 review

Intro to Skirmish Miniatures
December 23, 2001

Chainmail is the latest gaming fun from the folks who bring you [page scan/se=0834/sf=category/fi=stockall.asc/ml=20]Dungeons & Dragons, and [page scan/se=0534/sf=category/fi=stockall.asc/ml=20]Magic: The Gathering. It's a set of rules and miniatures for fantasy-style skirmish combat. The Starter Kit contains:

  • Rulebook (80 pages)
  • Model description booklet (covers many more models than the 8 that come in the kit)
  • 8 metal miniatures representing 2 factions
  • Starter sheets for the 2 factions
  • 20 sided die
  • 4 terrain cards
  • Stat cards for the 8 included models

The production quality is excellent, and well worth the money. The models require assembly (with 5-minute epoxy) and painting. There are also many additional models available separately, for those who would like to expand their warband.

For anyone age 8 and up, this is a great way to try out miniature gaming without a lot of expense. For those who are into Dungeons & Dragons, the miniatures can be used interchangably. The combat rules are different from D&D, because the assumption in Chainmail is that one player is playing an entire side. A few D&D spells make an appearance, but the magic system is quite simple--at least in the rules that come with the Starter Kit.

If you have younger children, you may want to look at [page scan/se=0868/sf=category/fi=stockin.asc/ml=20]Mage Knight Rebellion. The new MKR game is well-suited to kids age 5 and up. It's less expensive, has pre-painted (plastic) figures, and simpler rules.

If you're looking for an army scale miniatures game, you may want to check out Warhammer and Warhammer 40K instead.

Overall, Chainmail provides a solid, fun intro to skirmish miniatures in a fantasy setting.

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