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first edition

Funagain Games does not stock this edition of this title [], but it may be available in another edition. Try: Power Grid: the Stock Companies

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Product Awards:  
International Gamers Awards
Best Strategy Game Nominee, 2002

Ages Play Time Players
12+ 120 minutes 2-6

Designer(s): Friedemann Friese

Manufacturer(s): 2F Spiele

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Product Description

A different take on a railway game, where you try to connect tracks. Here you try to connect POWER! Players string together power lines by using oil, coal, or uranium. 2F's games always use some interesting new mechanisms and this game is no exception.

Product Awards

International Gamers Awards
Best Strategy Game Nominee, 2002

Product Information

Product Reviews


Average Rating: 4.4 in 22 reviews

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I've Got the Power!
July 21, 2009

Power Grid makes the seemingly dull world of electricity and power feel energizing. There is a heavy reliance on math, and it may be good to have a calculator handy in case you can't do the sums in your head that fast, but there are many things to occupy your mind with this game. Deciding which plants to invest in, which to keep, how best to maximize your energy resources, and which cities you can power and win are key. It is all in the timing and the placement with this game and the more people you play with the more challenging it gets.

The game comes with a double-sided map (USA on one side and Germany on the other). With other power plant expansion decks and additional country maps available, you will never grow weary of this game. It has an extremely understated box design, with a truly scientific yet satisfied looking professional who is simply twisting a knob to power his plant. The inside of the box continues with this stark design, but don't let it fool you. There is a lot of strategy and ingenious game design packed inside this power-cell game.

The game play is addicting and the game itself is almost always at the top of all the gamer "best" lists. Don't judge this book by its cover, Power Grid packs a wallop.

Note: this review refers to a different release of this product.
by Teal R.
Great game
April 15, 2009

I love this game. I've been playing it almost non-stop.

Me and my friends play with one additional rule that isn't in the rule book though: We add an additional cost of 10 euros for the third city, 20 for the fourth, 30 for the fifth, ect. This stops people from rushing to the target number of cities as soon as they can power more then any other player that turn.

Note: this review refers to a different release of this product.
Absolutely wonderful
August 12, 2008

Without going into the rules, Power Grid is a great game that requires thought, planning, and no small amount of cunning.

I'm not sure about some of the comments here... there is no race to buy power plants because you are only allowed 3 max. You really need to plan ahead to be able to power as many cities as possible.

You constantly have to make difficult choices... if you buy a power plant and free up a space in the market, you give your opponents the opportunity to buy a BETTER plant. If someone raises the bid on a plant, do you raise? Will you have enough money to buy the fuel you will need? Should you over buy fuel to drive up the price for others, even though you may end up paying more the next time you buy?

There are so many tactics and strategies that the game never gets old.

The only downside is that the rules are badly written, making the game seem more complicated than it is. You can download a rules summary and player-aid at

You need this game.

Note: this review refers to a different release of this product.

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