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Store:  Strategy Games
Format:  Board Games


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Product Awards:  
International Gamers Awards
Best Strategy Game Nominee, 2002

Ages Play Time Players
12+ 60-120 minutes 3-4

Designer(s): Guenter Cornett

Manufacturer(s): Bambus Spieleverlag

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Product Description

Twelve islands, but no bridges...
Five gods, but no peace.

A small group of islands anywhere south of Hawaii...

The 4 players go from island to island to pick up fruits to give to the gods:

  • Kanaloa, god of the sea and the wind
  • Ku, god of war
  • Pele, goddess of fire - her anger causes volcanoes to erupt
  • Lono, god of fertility (as well as peace, recreation and the weather)
Above all there is Kane, god of life and the sun.

Between the islands are arrows to move in one direction. One side of an arrow shows the player's color (only this player may move) the other no color (every player may move). After every move the arrow is turned to the other color.

The gods help the player who gave him most fruits: to move (turn direction or color of an arrow), to steal (of course from another player), to determine a volcanic eruption (the players near the volcanic eruption loose a turn), to pick up better fruits.

The theme and design is near Kahuna / Arabana-Ikibiti, but it's another game; it's more for gamers than for families. So only 200 copies were produced.

Product Awards

International Gamers Awards
Best Strategy Game Nominee, 2002

Product Information

  • Designer(s): Guenter Cornett

  • Manufacturer(s): Bambus Spieleverlag

  • Artist(s): Claudius Schonherr

  • Year: 2001

  • Players: 3 - 4

  • Time: 60 - 120 minutes

  • Ages: 12 and up

  • Weight: 955 grams

  • Language Requirements: Game components are language-independent. An English translation of the rules is provided.

Product Reviews


Average Rating: 3 in 1 review

Not bad, but the favor of the gods isn't all that great
December 21, 2002

The very patient Ken Hill ran a game of this a while back at The Guardtower, in Columbus, OH. I was fortunate enough to get a seat at the table. There really is nothing better than learning a game from somebody who cares, and makes efforts to keep people up to speed and such.

My rating of the game has more to do with the fact that I felt the god powers should be more useful than they were for me. I believe at one point in the game, I controlled all the possible gods except the volcano fella, and even with all this favor, I was not in any particularly advantageous position with respect to my opponents. I mention this not so much as an obvious flaw in the game, but as the most obvious flaw in strategic thinking that this game entails. In a game where the gods' favor is so heavily explicated, you'd think it would just be more darned powerful, and worth attaining. Well, you'd be wrong, or at least I was. The Knizia-esque scoring system was the biggest joy of the game for me, and I look at this game as just a wacky Tigris & Euphrates variant that I'd be willing to play again some time. Unless Ken left out a LOT of rules, though, there's more 'play' in this game than there is actual 'game'.

Other Resources for Kanaloa:

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