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Lord of the Rings: Friends & Foes
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Lord of the Rings: Friends & Foes

English language edition

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Ages Play Time Players
12+ 60-90 minutes 1-5

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Lord of the Rings English language edition Out of Stock

Product Description

Friends & Foes provides two completely new Scenario boards, Bree and Isengard, as well as 21 new Feature cards to expand your Lord of the Rings game. Find new friends to help you conquer the challenges ahead: Tom Bombadil, Glorfindel, Treebeard, Strider and many more.

In addition, this Expansion introduces 30 dark Foes ready to bedevil your journey. Face the evil Spiders of Mirkwood, Orcs of the Red Eye, Cave-trolls, Wolf Riders and Barrow Wights -- to name but a few of your new adversaries.

Friends & Foes adds a whole new dimension to the gameplay, giving you more choices, but making your task no less difficult or perilous. This expansion will truly enhance your experience of taking part in thie extraordinary board game interpretation of J. R. R. Tolkien's great novel.

Product Information

This game has the following expansions available:
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Lord of the Rings: Sauron English language edition Out of Stock

Product Reviews


Average Rating: 4.5 in 2 reviews

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by Dave
This is Hard Core...
May 01, 2002

So for everyone who's played LOTR, you know the game is challenging as it is. I've played it several times and only ever won on a few occasions. This expansion adds an entirely new layer of considerations to an already mind-bending balancing act of strategy and action.

But oh man is it worth it...

My advice would be to play LOTR by itself prior to picking up this expansion. If you don't, your brain will likely feel something like an overcooked egg and you'll be a bit overwhelmed (unless you hold a Ph.D. in Chaos Theory). However, once you get the feel for it - dive in head first and enjoy it.

The expansion presents the players with several more choices on top of the vast array of options already available to them. This is both the drawback and the appeal of Friends and Foes - on one side, there are now almost too many choices to make - on the other hand, this added difficulty makes the game infinitely more interesting. This expansion is not for the casual gamer and I think brings LOTR out of the realm of family play. It's simply too complex with the expansion to be applied to a family audience.

But for those of you who want big, beefy, brain-melting fun, this is the Holy Grail.

by Doug A
A new dimension and options
November 27, 2001

I just got the expansion and am writing so others looking for what the expansion brings will know.

There are a few new Gandalf cards and two new scenarios with corresponding feature cards. Some of the new cards answer the cries we had during the original game, such as 'I don't have any shields to buy a Gandalf card!' Each character also has a one-use special ability card.

The new dimension comes from the Foe cards. When you get the card-discarding symbol on the die or boards, you no longer discard, instead you reveal a foe card. These can be defeated during the game in two ways: 1) by doing the actions listed on each card (such as discarding a certain symbol, or a roll of the die, etc.) 2) as your only action for your turn (no consequences if you do it this way).

There are a few sides to the strategy regarding foes. 1) If there are 8 showing at the end of any one player's turn, the game ends! 2) The Foes defeated count as victory points. (Thus you can achieve higher scores than previously possible.)

The one question we all have is how you can get through the boards and emerge victorious if you add two more scenarios!? Well, the foes answer this question. If you are diligent in defeating your foes, you may skip Moria, Helm's Deep, and Shelob's Lair if you have NO foes showing to start the scenario. There is of course a cost for this big benefit... usually you reveal 4 foes and another penalty.

One frustration I had in the original game was trying to hold onto shields for victory points when it was virtually a must to play them. With the expansion, although you still score points for shields, I think the frustration is gone with the addition of up to 30 victory points for the foes.

One interesting note is that if you defeat all 30 foes, the game is over with normal scoring taking place. Thus, you wouldn't want to defeat the final foe until you have gotten as far along the activity line as possible so you get the closest to 60 points for it as you can. Thus you can see that there may be some tense decisions to be made if you are running out of foes around the same time you are about to reach Mount Doom!

End story--the expansion adds just enough additional depth and twists to keep us having a good time.

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