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Ages Play Time Players
12+ 60 minutes 2-5

Manufacturer(s): M+A Spiele

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Product Description

A pleasant card game about planets and constellations. Each player tries to group the cards together to outsmart their opponent.

Product Information

  • Manufacturer(s): M+A Spiele

  • Year: 2001

  • Players: 2 - 5

  • Time: 60 minutes

  • Ages: 12 and up

  • Weight: 165 grams

  • Language Requirements: Game components contain foreign text that does not impact play. An English translation of the rules is provided.

Product Reviews


Average Rating: 2.7 in 6 reviews

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Astromagie deserves Top 10 Status
February 12, 2002

This is the first 5-star rating I've made. Astromagie isn't the most ingenious card game ever made but it has such a smooth, casual flow to it that I can't help liking it a lot.

Everyone gets 6 cards and plays 0 to 3 cards per turn onto 6 positions of a common arrangement. The first player starts with a zodiac card in position 3 and he or subsequent players add element and planet cards from there. When all positions are filled, players can still play aspect/planet card pairs to the last two positions. An arrangement scores the number of matching symbols in positions 1 through 4 times the planet number in position 4. Whoever plays the last card to an arrangement after all other players pass gets the points for that arrangement and gets to start the next. A player who can't or won't play to the arrangement must discard and draw 1. Players always draw back up to 6 cards at the end of their turn.

Strategy is pretty subtle as you decide whether to boost or ruin the arrangment score while also debating whether to keep good cards for later or dump them immediately and hope to draw better.

At last there is a good German card game that doesn't rely on blind bidding or tedious resource management. It's fast and simple but still interesting. The artwork is a little cheesy and a couple of the rules were a bit vague but I still think this is the best game I've bought in awhile.

Solid card game
July 29, 2002

This one is definitely a very different game that stands out from the rest of the group. It plays quick and requires some strategic planning. The way 'passes' (standing for 'Stich' in the German rules) are scored makes every player try to decide whether or not to continue playing and manipulating the total score or pass and hope to get something better the next round. It gets pretty intense at times.

I will not go into detail about the rules as previous reviewers already did. I recommend my detailed rules summary at the boardgamegeek website for clarification on rules if you have any problems.

I really liked the artwork. It is also very suitable for travel as it requires a minimum amount of space to play. Definitely recommended if you want to buy something different for a change!

Feels strange when first playing it, then you will like it
January 02, 2002

This game is something different from other set collecting game. When the first player puts a card into the list, he/she must put in position 3 (totally 6 cards in the position). After that, it expands from position 3. If all 6 cards are placed, players can only expand cards in position 5 and 6. If all player after you cannot place a card, you win a score.

When we play this game first time, we overlook the rules and played a wrong game -- only if one player cannot place a card, the previous player gets a score, and the correct version is that all 'players' cannot place a card, and the player will win a score.

The ending criteria is very every time. If you don't have enough time, or you just want a quick play, you can end the game with use ont or two times of the deck; on the other hand, if you want a long play, you can set a score limit, e.g. 50, for end game score.

Graphics in this game are quite good, and after playing it, one of my friends said he want to purchase this game because of the nice graphics.

SO if you want a set collection game with some special playing mechanism and good graphics, I suggest you to buy this game.

Unbelievably bad game!
September 16, 2005

This game has no redeeming qualities. You can easily determine the odds of drawing the III cards and how that will affect the game. Very boring and tedious. Don't say I didn't warn you.

by Jeff
This Game Right Here Sucks
October 12, 2002

Go out of your way to avoid playing this game! I would rather play tic tac toe with a five year old than suffer through another round of Astromagie. There is not a single redeeming thing about the gameplay. Everyone's competing for a common line-up of cards that is formed by the players throughout their respective turns. I read a couple reviews on this website and saw all the pretty pictures on the cards and made the huge mistake of purchasing it. Astromagie is little more than a card-drawing contest. I think if you added some elements of 'Texas Hold 'Em' (a poker variant) that you might be able to make an entertaining card game out of it. But this game right here sucks.

One star for Astromagie
August 15, 2002

I have to admit considerable disappointment with Astromagie. I like the idea much more than its execution. Astromagie plays like a poor cousin to a boring game of two-player solitaire. There is little strategy or nail-biting decision-making in the game. The flaky order of play and scoring mechanism adds a level of unnecessary complexity. I played two-player, so maybe Astromagie plays better with more, but I cannot imagine that to be the case. More players = more boring. A five-player game of Astromagie would be a painful experience. Save your money and buy Vom Kap bis Kairo, a MUCH better German card game.

Other Resources for Astromagie:

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