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Store:  Family Games
Theme:  Exploration, Ancient American
Format:  Board Games


English language edition

Funagain Games does not stock this edition of this title [], but it may be available in another edition. Try: Mexica

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Product Awards:  

Ages Play Time Players
10+ 60-75 minutes 2-4

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Product Description

As they wandered through Mexico, the Aztec, or Mexica, as they later called themselves, searched for the sign prophesied by their God, Huitzilopochtli: an eagle, perched on a cactus, eating a snake. There, they would settle.

Many years later, in 1325, the Mexica finally found the sign they sought and settled in their home on an island in Lake Texcoco. They spent the next 200 years exporing their chosen home and building their famous capital city Tenochtitln. They built dams to channel the water around land on which they built their homes. They called the building groups that were contained within the canals Calpulli. The Calpulli formed the basis for Aztec society.

In 1521, Hernn Corts destroyed Tenochtitln: a city of 15 square kilometers that had been home to over 200,000 people. Later, Mexico City rose on these ruins. Today, there are only a few remnants of the capital city of the Mexica.

In this game, the players return to the time of the Mexica. They build districts (Calpulli) surrounded by canals, build bridges connecting the districts, and build buildings in the districts. Players score points for founding districts and, twice in the game, for the buildings they have built in the districts. The player who scores the most points will win the game.

Product Awards

Games Magazine Awards
Best Family Strategy Game, 2003
Deutscher Spiele Preis
5th place, 2002

Product Information

  • Designer(s): Michael Kiesling, Wolfgang Kramer

  • Manufacturer(s): Ravensburger Germany, Rio Grande Games

  • Year: 2002

  • Players: 2 - 4

  • Time: 60 - 75 minutes

  • Ages: 10 and up

  • Weight: 1,614 grams

  • All-Time Sales Rank: #208

  • Language Requirements: This is an international edition or domestic edition of an imported item. Game components are language-independent. Manufacturer's rules are printed in English.

You might be interested in these related products as well:
German language edition

Product Reviews


Average Rating: 4.5 in 6 reviews

Great two player game
May 02, 2005

I've played this as a two-player game several times and the balancing problem is not very noticeable. This review is written from the opinion of a "lite gamer".

This game is light, fast, easy to play, with high replay value. The buildings are made of durable plastic and the board is beautiful bi- fold (folds in half and then in half again). The canals are durable cardboard, as are the point tokens and bridges. The remaining scoring pieces and pawns are small cubes of wood and matching wooden pawns, respectively. Everything is sturdy and well made, except the paper on the fold of the board is already wearing after less than a dozen games.

This is one of the "don't bump it or everything gets scattered" games so if you have small children, keep it in mind. On the other hand, the plastic buildings lend themselves as natural "stacking blocks" and have occupied my young children "on the side" while I played with my husband.

After playing only a handful of times, our stragegies have evolved. Sometimes our games are serious and sometimes just plain backstabbing fun. Too much backstabbing can be hilarious or annoying depending on everyone's moods at the time.

This is my current favorite and I expect to get many more hours of fun out of Mexica.

by Wong SH
Very competitive game
June 11, 2003

I like this game well enough, and appreciate the mechanisms. The availability of action chips and fewer action points certainly improves the play compared to Tikal, which is more prone to drag. However, my wife disapproves of it as categorised under family strategy. Besides the fact it is easy to learn, this is actually a very competitive game, with the leadership in every district changing hands pretty often. So unless your family is competitive YET non-rancorous, I consider this game more a gamer's game.

Another Kramer & Kiesling hit.
February 23, 2002

First, let me say that I agree with Mike Sedeker's excellent description of play and the game equipment, so what I'm offering in here are just a few additiontal impressions.

The rules to Mexica are easily absorbed; as with Tikal, another Kramer/Kiesling game, a player aid explaining all the action costs and a brief explanation of how to use bridges and build/found districts, is basically all a new player needs to start.

As Mike mentioned, veteran players may instantly be reminded of Manhattan in the sense that buildings are 1-, 2-, 3-, and 4-stories tall, players work from a set of available buildings in each scoring round, and control of districts is the key to scoring. I would add that the scoring will remind some of Kramer's Torres and other games such as Merchants of Amsterdam and Web of Power in that a player can still score points for being in second or third position in each district. This means that players must continually study the board and the buildings he/she and each opponent has remaining in order to not only seize upon scoring opportunites, but to deter/pre-empt opponents' attempts to alter the scoring heirarchy in each district.

The high-quality bits remind me of Big City, in that after the game is over, one's tempted to step back and behold the colorful city that's been created before taking it apart. Of the Kramer/Kielsing trilogy (Tikal, Java, and Mexica), the components in this game are the best.

I highly recommend this game as both a family game and a challenging strategy game.

Show all 6 reviews >

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