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Ur, 1830 BC
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Store:  Strategy Games
Series:  18xx
Genre:  Rail & Network
Format:  Board Games

Ur, 1830 BC

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Ages Play Time Players
14+ 240 minutes 3-6

Designer(s): Joris Wiersinga, Jeroen Doumen

Manufacturer(s): Splotter Spellen

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Product Description

From the temple, one can see far over the lands of Ur. The king points to teams of men digging near the river. "Look, my son. The men of Kishi are digging a new canal. We will dispatch some workers to shovel water into it. Make sure they water our lands well." But I do not listen to the old king. I am contemplating whether to lead my men in founding a new nation closer to the river's source, or to devote the coming year to science. There are rumours that the Babylonians are experimenting with a wheel that wields water, and my people could use such a contraption. For the Gods have revealed that a great drought will be upon us....

Ur, 1830 BC is a game about irrigation in Mesopotamia. It is based lightly on Francis Tresham's successful series of 18xx train games, of which 1830 and 1835 are the most famous. As this series is the favourite non-Splotter game of three of Splotter's designers, they wanted to make a contribution to this great gaming tradition. So here it is!

Game Overview

Each player controls a dynasty in ancient Mesopotamia. The game is played in rounds consisting of three phases. In the settlement phase, players but and sell land, trying to settle the areas that will yield the most. If the population in an area grows large enough, states emerge. These states can build irrigation works in the development phase. After that, the rainy season starts: water comes down the river and is diverted to be used for irrigation. Each plot of irrigated land yields income to the land owner and to the state that operates the waterworks.

As more and more states are founded, the technological development in waterworks and digging tools drives old equipment out of use. Canals are built faster and faster, land yield goes up, and more and more land becomes available for agriculture.

The game involves three levels of strategy: first, smart buying and selling on the land market; second, tactical play developing the right land and canals on the map; and third, strategic anticipation and control of the speed of agricultural development.

Product Information

  • Designer(s): Joris Wiersinga, Jeroen Doumen

  • Manufacturer(s): Splotter Spellen

  • Year: 2001

  • Players: 3 - 6

  • Time: 240 minutes

  • Ages: 14 and up

  • Weight: 855 grams

  • Language Requirements: Game components are printed in multiple languages, including English. Manufacturer's rules are printed in English.


  • Game board
  • Non-permanent marker
  • Water (24 blue discs)
  • 4 land price markers (yellow squares with mountains, trees, grass, and sand)
  • Ownership markers for 6 players (larger squares)
  • 38 cards with waterworks and diggers
  • Sequence markers (hourglasses) and waterworks in the six colours of the states: Akkad (grey), Babylon (blue), Elam (green), Persia (black), Sumer (yellow) and Urartu (red)
  • 6 treasury charts of the states Akkad, Babylon, Elam, Persia, Sumer and Urartu
  • 6 independent nation cards (Ashur, Barahshum, Calah, Der, Eridu and the First
  • 1 primogeniture card (the mess of pottage)
  • Splotter banknotes of 1, 5, 10, 50 and 100 Spl├Ągels

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