My Account
Your cart is currently empty.
Shop by Age Shop by Players Kids Family Strategy Card Party Puzzles Toys Extras
Funagain Frank's Adventures Funagain Points System Funagain Membership System Ashland, Oregon Eugene, Oregon Free shipping at $100! Facebook
AT $100!
Get Funagain Points by submitting media! Full details, including content license, are available here.
You must be logged in to your account to submit media. Please click here to log in or create a free account.


Funagain Games does not stock this edition of this title [], usually because it's out of print.

Notify me if/when this item becomes available:
(you will be asked to log in first)

Ages Play Time Players
10+ 20 minutes 2-4

Designer(s): James Ernest

Manufacturer(s): Cheapass Games

Please Login to use shopping lists.

Product Description

Nexus is an abstract game of strategy and control.

Players take turns playing cards, and creating zones of control by playing their counters to capture Nodes. Each Node holds the power to control a Nexus, but victory is never guaranteed.

Nexus is a clever and engaging strategy game designed by hipster James Ernest. And it's cheap, cheap, cheap!

Product Information

  • Designer(s): James Ernest

  • Manufacturer(s): Cheapass Games

  • Year: 2001

  • Players: 2 - 4

  • Time: 20 minutes

  • Ages: 10 and up

  • Weight: 75 grams

Product Reviews


Average Rating: 3 in 1 review

by Joe G
Good game for the price
December 31, 2001

Nexus takes two minutes to learn and twenty minutes to play. It is played with a deck of cards on which there are different combinations of 'nodes' and 'rods'. Each turn a player selects a card and then annexes it to the existing pattern of cards that have already been played onto a handy tabletop. The rods and nodes will form nexuses, and when a nexus is 'closed' (i.e. it has no rods not terminated at a node), it is scored. Players attempt to control a nexus (and thus score its points) with their counters. Each turn, after they play their card, the player may place a counter on any node on any unclosed nexus, thus increasing their control over that nexus. The amount of worth a node has in terms of control depends upon how many rods are connected to it (between one and four).

As simple and abstract as it is, Nexus is a good game. There is tension and player interaction as you try to control and close nexuses while keeping your opponent(s) from doing the same. There is more than one strategy that can be employed and even a certain amount of sneakiness. There is a small amount of luck involved (in terms of getting the right card at the right time to close a nexus), but, as no particular card is inherently better than another, it pays more to be smart than to be lucky.

The game is not particularly attractive, being a monochrome green, and it is not very complex, but so far I have played Nexus eight or nine times and my opponents and I have enjoyed it. A very good light game, considering the price.

Other Resources for Nexus:

Board Game Geek is an incredible compilation of information about board and card games with many descriptions, photographs, reviews, session reports, and other commentary.