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Zoom In Mage Knight Rebellion: Whirlwind Booster Pack
Close Zoomed Image Mage Knight Rebellion: Whirlwind Booster Pack
Store:  Strategy Games
Format:  Expansions

Mage Knight Rebellion: Whirlwind Booster Pack


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Players
2 or more

Manufacturer(s): WizKids

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Product Information

  • Manufacturer(s): WizKids

  • Year: 2001

  • Players: 2 or more

  • Weight: 700 grams (estimated)

Product Reviews

 
 
 
 
 

Average Rating: 4.2 in 5 reviews


 
 
 
 
 
Great Start!
December 26, 2001

This is the first thing I ever purchased of Mage Knight. It's a great, cheap way to build your army. In a way, it is nice to know what you are getting in the pack. I feel this is a good way to pick up a healer, a couple of trolls, and the elusive Tough Living elemental. I have since purchased 2 starters and 8 boosters and I still have yet to duplicate any in this pack. This is a must for a collector as I do not think the figures here are packed in boosters with any high level of frequency.

The rare figure in my Elemental League pack was a Magus Draconem.

 
 
 
 
 
For people who aren't into COMPLEX miniature games
December 25, 2001

This little miniatures game suited me perfectly. First, I was going to test Warhammer because I really thought it was a cool game. But I also play [page scan/se=0534/sf=category/fi=stockall.asc/ml=20]Magic: The Gathering and I considered that I wanted to find a game that's cheaper and where you don't have to spend a LOT of time (painting, etc.). So I snapped up Mage Knight and it is a really funny miniatures game, even for older gamers. So, I highly recommend it.

 
 
 
 
 
Great Intro to Miniatures for the Younger Crowd
December 23, 2001

There are a ton of miniatures games on the market, but none to date that have addressed the lower end of the age spectrum. Most, like Warhammer, have fairly complex rules and cost a lot to get into. Mage Knight has a number of distinguishing characteristics compared to the others:

  1. Much simpler rules
  2. Pre-painted figures
  3. Inexpensive, soft plastic keeps the cost down
  4. 'Collectible' approach with random figures in most packages
  5. Stats are on a twist base that records damage and shows current stats based on current damage level

These combine to make it a great game for the K-2 grade range (age 5-7) and my son is having a blast. You can get started for about $20, and you don't have to get caught up in the collectible thing to have fun with it.

If your children are 9+, or you're considering something for yourself, then I would suggest you look at other options. Try [page scan/se=0948/sf=category/fi=stockin.asc/ml=20]Chainmail if you're looking for a more sophisticated skirmish game. Try Warhammer or Warhammer 40K if you want to play with larger armies.

Not for everyone, but perfect to get your younger kids started in miniatures. By the time they're old enough for more sophisticated fare, they'll already be hooked.


Show all 5 reviews >

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