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Bounty is a family game set in the golden age of pirates and merchant adventurers. Players trade fabulous cargoes in exotic ports and build their treasure of gold, silver and copper Doubloons. Bounty is both a card game and a board game. An exciting aspect of the game is that most of the time nobody knows who's a pirate, merchant or the mighty warship. There are plenty of opportunities for trading, skullduggery, piracy on the high seas and sweet revenge! Bounty is educational and is full of fantasy, fun and rapid and dramatic changes of fortune! It requires luck, strategy and more than a little cunning to win!
Evil Polish Brothers
Players: 2 - 8
Time: 60 - 90 minutes
Ages: 8 and up
Weight: 2,914 grams
- (1) Mounted Playing Board
- (8) Plastic Ship Tokens
- (8) Plastic Card Trays
- (7) Packs of 12 full-color Cargo Cards or each of the game's ports (84 cards total)
- (1) Special Warship Card
- (20) Full color Treasure Chest cards
- (1) Six-sided die
- (50) Plastic 'Copper' Doubloons
- (25) Plastic 'Silver' Doubloons
- (25) Plastic 'Gold' Doubloons
- (1) Easy to learn rules sheet
Average Rating: 4 in 1 review
Overall: 4 Stars
Strategy: 4 Stars (My seven year old has beat me so I can't give it 5 stars)
Components: 5 Stars Great map and cards. Comes with plastic doubloons!
Replay Value: 4 Stars (It plays fast and you never know who's a pirate)
Family Value: 5 Stars (Good for all ages)
Each play takes her or his ship to various ports or coasts along the gameboard and gets to pick a card which either is a item of value or a pirate card. For example, the jewel coast has diamonds, rubies, or emeralds - each of which are worth different values. The cards are kept face down in your ship's hold. The player wants to collect valuable items and return to port where he trades them in for doubloons. If the card is a pirate, on your move you can move and attack other player's ships. The winner is the first person to collect a certain number of doubloons.
The fun part is in the number of different coasts you can visit and the suspense of not knowing who is a pirate. The farthest ones have the highest value items but will pirates raid your ship on the long trip back?
Other aspects of game add some randomness - a six let's your roll again, a one and you have to pull a card that can have any number of events.
The interesting map and cards and the suspense of not knowing who's a pirates makes for a very interesting game. Kids from seven to thirteen years of age seemed to enjoy the game. A great family game and who doesn't want to be a pirate sometimes - Aaargh!!!