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Red Badge of Courage
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Red Badge of Courage extends GMT's popular Great Battles of The American Civil War system to cover both battles of Bull Run, or Manassas.
1st Bull Run, the opening battle of the Civil War, features two untrained armies, some exceptional and some truly poor leaders, and one of the best gaming situations in the war. Both sides are as evenly matched as one gets during the war, and there is a constant stream of reinforcement keeping both players in the game up to the end.
2nd Bull Run is one of General Robert E. Lee's greatest victories, in which he smashed John Pope's politically riddled Union army, setting the stage for the Battle of Antietam (Sharpsburg) several weeks later.
Red Badge of Courage uses version 4.3 of the GBACW system, building on lessons learned from the two previous battle games in the series. And the game not only includes the two complete battles, but it has a half dozen smaller scenarios that enable you to play various aspects of the battle in detail, many in a day.
- Two 22" x 34" full-color mapsheets
- 1,120 full-color, die-cut counters
- Two 10-sided dice (one blue/one gray)
- 36-page Rule Book
- 12-page 1st Bull Run Battle Book
- 24-page 2nd Bull Run Battle Book
- Five Player Aid Cards
This latest installment in Berg's Great Battles of the American Civil War series visits the battlefields of First and Second Manassas (or Bull Run). Although this game is the most complex of this year's Historical Simulation selections, its mechanics aren't difficult to learn: You're introduced to them through a series of small scenarios that lead to larger battles. First Bull Run, the Civil War's initial major engagement, features two untrained armies approximately equal in size, but with an interesting and quirky mix of leaders. Second Bull Run, perhaps Robert E. Lee's greatest strategic accomplishment, sets the stage for the invasion of Maryland several weeks later. Gamers who are Civil War buffs, and who love getting value for their money, must give this one a try.