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Give Me Slack Or Kill Me!
This is a stand-alone game for 2 to 4 players. It is NOT a collectible set. Every box includes a rulebook, and the same 100 cards. Praise "Bob"! No collecting!
The rules are a slightly simplified version of INWO. If you already play INWO, you will find SubGenius a very useful tool to convert... err, to introduce your friends to the game.
All the cards in this box can be used in standard INWO, and cards from other INWO sets can be added to a SubGenius game.
Caution: This game contains commentary on society and religion which the sensitive may find disturbing, and some of the card images are gratuitously violent. Furthermore, the subliminal content may actually be harmful to those without Yeti blood. If you suspect you are Pink, you should buy this game anyway, but discard it unopened.
Once upon a time there was a small company named Wizards of the Coast, which published a collectable card game named Magic: the Gathering. The game proved outrageously successful and soon there were many, many imitators.
A game publisher and author named Steve Jackson saw the success of Magic and decided to release his most successful card game, Illuminati, in a collectable format. This progeny was Illuminati: New World Order. It was not as successful as Magic, but then again, only Pokemon has ever created that kind of buzz...
The game was successful enough to spawn a couple expansions, one of them being the standalone game of INWO: Subgenius. This is based on the faux religion named the Church of the Sub-genius. The game can be used by itself or as an addition the basic INWO game. The box comes with 100 cards and is a somewhat streamlined version of the basic game, in which each player tries to gemerate a power structure of various groups with enough power to prevail over other pretenders to the throne of world domination.
The problem with this game is that the subject matter, while humorous, is too esoteric to appeal to a wide audience. It is like the ultimate inside joke, appealing to only those who are 'oin the know.' The humor of many cards falls flat without a context in which to view it, and therefore can only be seen for the mechanics that they add to the basic game. As such, they are interesting but not necessary.
I would not recommend this as a strictly standalone game, but would recommend it to seasoned INWO players who want to add more groups and another Illuminati to the mix.