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Can't Stop
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Store:  Family Games
Edition:  Can't Stop
Genre:  Push Your Luck
Format:  Dice Games

Can't Stop

older German edition

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Product Awards:  
Spiel des Jahres
Nominee, 1982

Ages Play Time Players
8+ 30-45 minutes 2-4

Designer(s): Sid Sackson

Manufacturer(s): Parker Germany

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Product Awards

Spiel des Jahres
Nominee, 1982

Product Information

  • Designer(s): Sid Sackson

  • Manufacturer(s): Parker Germany

  • Players: 2 - 4

  • Time: 30 - 45 minutes

  • Ages: 8 and up

  • Est. time to learn: 5-10 minutes

  • Weight: 797 grams

  • Language Requirements: Game components are language-independent. An English translation of the rules is provided.

Product Reviews


Average Rating: 3.8 in 6 reviews

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Great fun for our whole family
March 27, 2004

We received the game as a gift about 20 years ago and have been looking for another one for about 15 years. We would like to make a gift of it to friends who have also enjoyed the game. We love the game. Our whole family enjoys playing it. If you know where we can get one, please let us know.

Fast and fun
July 26, 2000

There is plenty of luck, but there's also skill. Playing the correct odds will give you more victories over a large series of games. Lots of tension (and frustration). Fun, fast game.

We use a variant where with 2 players you need 5 columns and with 3 you need 4 columns (instead of 3) to win.

by J K.
Family Favorite... or Vegas Training Device?
January 21, 2007

Such a good game that incorporates multiple people, nail-biting decisions, and "baby needs a new pair of shoes" old-fashion casino dice rolling. Our family has played this as a rite of passage to test personality traits (too conservative? too liberal?), pass the time, and to just have some sweating-it-out fun, and would recommend highly.

The general concept of rolling combinations of numbers between 2 and 12, and having to stick with the 3 chosen that turn, leads to a good trade-off of "do I stop, or....well, just one more" gut checking that has lent itself to broader life lessons for which we thank Can't Stop's makers enough. They are unlikely to be thanked, however, by those whose addictive personalities (fed by the fever of reachin' up higher each number line) end up transitioning to Craps or other salary-risking table games (note: zero statistics here to back this up and simply meant to underscore the "go for it" nature of the game, lol). Perhaps a better way to sum it up is casino-like thrill without the risk of losing your shorts.

All-age play, typically fast turns (exceptions exist on occasion - you know who you are), and best of all a funky orange, bumpy stop sign that compels you to play feed a 4 star rating. Simplicity, the occasional lengthy turn by the nervous, and a limit on strategy based primarily on dice rolls keeps it out of the 5 star ether. I will note that, like many great abstract games (Pente anyone?) or piece/dice games, one can emulate Can't Stop using simple equipment, paper/pencil, or the like (assuming dice, and lack of trademark infringement), lending it true portability aside from toting the pizza-sized box to and fro and extending its play.

Must stop writing so I Can't Stop playing... go grab a set.

Roll up a mountain
November 28, 2002

Dice game have a love it or hate it quality to them. If short, I tend to like them, and Can't Stop is no exception. The best dice game may be Bluff/Call My Bluff, but Can't Stop is a decent game too. Players are climbing mountains with their markers using a unique dice system. Players roll 4 dice and pair them up how ever they want to get two sums. If they chose to sum the number (3+4) = 7 and (2+9) = 11 they can move one space up mountain 7, and one space up mountain 11. That simple. Players can have markers on every mountain, but can only choose 3 mountains to move up in a turn. Player keep track off how far they move this turn and if they CHOOSE to stop they get to keep those positions. If they come to a point where they roll in such a way as to not be able to move up one of the three mountains they chose during their turn, they lose all their progress for that turn. I tend to try and risk it all on the lower, shorter mountains, and consequently win big, or lose big. :)

Fun, short, and until recently, too expensive. With Can't Stop the Turtles out, it is now affordable. It is a travel version, and it the scoring changed a bit, but that can easily be switched back to the orginal scoring. Fun game to play from time to time.

Classic? Yes. Expensive? Very...
July 10, 2001

Franjos is one of the smaller game companies in Germany, and so the print runs of their games tend to be small. The downside of this is that the production costs tend to be high, and that cost is passed on to the consumer.

Can't Stop is a classic game of pushing your luck. It is not a complicated game by any means, and the old American version consisted of a plastic board, a few dice, a few markers, and that was about it. I don't know how the German version could be much more elaborate in its components, other than some much-needed artwork. The point is, though, that the game does not require much, component-wise. It could almost as easily be played on a sheet of paper with some colored pencils.

In deference to Mr. Sackson, Franjos, and Funagain, I won't reveal details of the game so you can rush out and make your own kit-bashed version, but I will say that as much as I like the game, I would not pay nearly that much for it.

Recommended, but at a lower price.

Pleasant uncomplicated game
June 29, 2000

See the staff comments of the for a lengthier review. This is a simple game which asks you to balance the chance of gaining more with the risk of losing everything you have attained on the current turn. That tension makes the play interesting, although it will not hold serious gamers for long. This is a good game for mixed groups of gamers and novices.

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