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Zoom In Captain Park's Imaginary Polar Expedition
Close Zoomed Image Captain Park's Imaginary Polar Expedition
Store:  Family Games

Captain Park's Imaginary Polar Expedition


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Ages Players
10+ 3-7

Manufacturer(s): Cheapass Games

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Product Description

In 1898 Captain Park made an historic expedition to the Antarctic. He returned with strange artifacts, tales of high adventure, and memories of heroes lost in the ice.

So he says.

Fact is, the old liar never set foot outside London, and his "artifacts" came from a little antique shop in Stepney which he frequently visited in disguise.

You are tempted to expose the old liar, but you'd rather have a few expeditions of your own. You'll spend a few months keeping your head low, and return with tales of high adventure.

If your friends don't do it first.

Captain Park's Imaginary Polar Expedition is a scavenger-hunt board game. The board is a highly unrepresentational map of London, showing all the best places to find Artifacts, Photographs, Anecdotes, and whatever else you need to prove you've been to Africa, Everest, or wherever. Just to make your life interesting, Captain Park is wandering around looking for you.

Once you've got some goodies, and you've been hiding long enough, you'll return to the Gentlemen's Club to brag about your adventure. You'll score points for your stuff, bonus points for having different kinds of stuff, and more bonus points for being the first to go somewhere. If that's not enough, you'll also get a bonus if your destination just happens to be in style.

Product Information

  • Manufacturer(s): Cheapass Games

  • Year: 2002

  • Players: 3 - 7

  • Ages: 10 and up

  • Weight: 190 grams

  • In order to play Captain Park's Imaginary Polar Expedition, you will have to provide One pawn and several counters for each player, two more pawns, and a way to keep score.

Contents:

  • 4 board sections
  • 90 cards
  • rule book

Product Reviews

 
 
 
 
 

Average Rating: 3 in 2 reviews


 
 
 
 
 
Humor Abounds
June 09, 2003

This game is wonderful in its humor. My group of friends laughed as much at the game as with it. The humor in nearly every card had us reading them aloud and laughing most of the evening. The game plays well time and time again. It is challenging and the more you play the more challenging it seems to get. Yet the game is very well explained and easy to understand. For a fun night of laughter with your friends, and a good game to play this is it.

The cards are well detailed, which is the most important aspect of the game. The game's premise is unusual and filled with humor adding to the experience of the game.

We have played the game many times and still laugh at its humor and enjoy its replay value.

 
 
 
 
 
Very funny, but not much substance.
January 05, 2003

I got hooked on Cheapass games when I came across their website a few months ago. Reading the premise to 'Devil Bunny Needs a Ham' had me laughing before I even purchased the game. I have since bought about 7 or 8 Cheapass games. As is the case with most of them, the price is right but there is usually not much substance.

The whole idea is that the famous Captain Park never actually went to the South Pole, but he instead lurked in disguise around the town of Stepney, England. You have discovered this, and instead of turning him in you are going to have a few 'adventures' of your own. So you and your friends are traveling around Stepney trying to find artifacts in shops, dead people in the hall of records that you can claim went on your 'adventure', and to gymnasiums to find anecdotes you can claim are yours.

Just reading the descriptions on the cards like an artifact called 'Wooly Mammoth Hair' is a riot. The description is something like 'We came upon a Mammoth frozen in ice. Due to its enormous size, we could only bring back this clump of hair, which strongly resembles that of a wet dog, but I assure you it is not.' I got my money's worth from just reading the cards. But then, we played the game.

I have only played it once, and it was pretty bland. You need to read all of the cards as you play them to make it humorous, and I assume that after 2 or 3 plays it gets boring. I might have been playing with the wrong group, and maybe if people role played a little more it would have been better. Cheapass games seem to be what you make of them.

Overall, the game itself is hysterical, and may be worth it for collectors of cheapass games just for that. The game itself is fairly bland, just moving around the board trying to collect items and avoid Captain Park. There are a few different strategies, but will get boring after a while.

If anyone has a different experience with this game, I would like to hear it. I want to like it, but had a bad first experience.

Other Resources for Captain Park's Imaginary Polar Expedition:

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