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Drakon
 

Drakon

second edition


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Ages Play Time Players
10+ 20-60 minutes 2-6

Designer(s): Tom Jolly

Manufacturer(s): Fantasy Flight Games

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Product Description

The dragon Drakon has captured a band of heroes who were trying to sneak into her lair. Instead of eating them immediately, Drakon has decided to play a game with her prisoners: The first hero to collect five gold from Drakon's hoard will be set free. The rest will be eaten.

As one of the captured heroes, you must race through Drakon's magical maze collecting gold and thwarting your opponents' moves with trickery and well-placed traps. After all, you don't have to outrun the dragon. You just have to outrun your friends.

Drakon is a fast-paced game of chases, tricks, and traps for two to six players. A complete game with more than 100 full-color game pieces, Drakon is playable in 20 to 60 minutes.

Product Information

Product Reviews

 
 
 
 
 

Average Rating: 3.9 in 9 reviews


 
 
 
 
 
Enjoyable for the family. Quick to learn and play
January 20, 2003

Just finished my 4th game of Drakon. It was quick and easy to learn. I played with my wife and 2 kids and we had a ball. In todays hectic pace of life its hard to find time just to read the rules of a game. It took about 10 minutes to get a game going. If your a fan of Fantasy games at all this is a must buy.

 
 
 
 
 
Great back-stabbing dungeon fun
July 08, 2002

I first tried Drakon a few weeks ago at a friends house and bought the game my self this weekend.

The game is setup differently every game as all players start in the starting chamber and from then on tries to build the dungeon from there.

In Drakon you are trying to outsmart your opponents by disrupting their paths to the gold and at the same time get enough gold yourself to win the game!

I have played Drakon quite a few times now and once you have played the game once, your next game is even better when you understand all the devious mechanics and uses of the different chambers.

I can strongly recommend Drakon to all players. Especially if you like to mess up your friends plans as you play. As I see it this is a true classic.

 
 
 
 
 
by Randy
A great game for the Cosmic Encounter crowd
July 29, 2001

Though the game mechanics bear almost no similarity to Cosmic Encounter (CE), aside from each player having a special ability, it shares the nice balanced mixture of strategy, luck of the draw, backstabbing, and negotiating that CE introduced to the gaming world. And you can't beat the price for what you get in quality of components and replay value.

It does require at least four players, in my opinion, for the game to achieve its full strategic potential. I say this for two reasons. One, you want to be able to bump into other players in the dungeon to use certain abilities, such as the barbarian or thief. If the dungeon spreads out too much, you may not meet other players in the maze for the entire game with only two or three players. (Unless you can maneuver yourself into a teleport chamber.) Two, the lay-or-play a tile rule forces you to convince other players to work in tandem with you to screw over opponents who are about to land on a coin tile. This is the real challenge, and fun, of the game. I can't begin to count the times I was convinced I had the win in my hands on the next turn, only to have it snatched away by a couple of conniving opponents, one of whom played a destruction chamber for the other to move onto and wipe away the coin tile I was about to claim.

My only beef with Drakon is that there should have been a lot more than six characters to choose from. Our gaming group has come up with at least ten. We also found it more enjoyable to give each character two different abilities as you can only use each ability once during the game. We use small pewter minitures for the markers on the board and two different-colored chips to cash in as we use up each ability.

Overall, a great game that sits among the top five in my collection.


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