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Flagship: Coyote Stands
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Store:  Card Games, Family Games
Series:  Flagship
Theme:  Science Fiction
Format:  Card Games

Flagship: Coyote Stands

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Ages Play Time Players
10+ 30 minutes 2-4

Designer(s): Dan Verssen

Manufacturer(s): GMT Games

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Product Description

On the fringe of human space, raiding fleets prowl the star links for valuable cargo. Genetically engineered to survive their fierce jungle worlds, these disparate raiding tribes have unified into The Standing Nations in a bid for sovereignty.

At distant outpost Coyote Station, the threat comes not from human space, but from beyond. In search of food, the living ships of the Kirikin Swarm have arrived. The Overqueen broods deep in the bridge-womb of her command ship. She has seen great possibilities in the resources of this "human" space.

FLAGSHIP is an expandable card game. It includes everything two, three, or four players need to play. Flagship also includes deck construction rules for expert level commanders.

Each player selects a Flagship, Commander and fleet of escort ships. Ships rip into each other with Guided, Direct and Boarding attacks in an attempt to destroy the enemy fleet. The first player to destroy the enemy Flagship wins!

Product Information


  • 55-card Kirikin Swarm Deck
  • 55-card Standing Nations Deck
  • Six Dice
  • One Rulebook

Product Reviews


Average Rating: 4 in 27 reviews

Fun and flexible
October 02, 2002

I really like this game. The artwork is very good, though someone commented on it being a bit dark, which I can see. It plays very quickly and is fairly easy to get into, even for non-gamers. It is basically a battle game, so those looking for something else should look elsewhere. On the other hand it is playable as is, but holds out the hope of expansions that could make the gameplay variety even more compeling. I am hoping that the game generates enough sales to allow the expansions to be produced, I think they will add alot to the game.

my teenage sons & their friends like this game
July 16, 2002

My sons & I like this game because it is fairly simple & quick, but there are many choices to make and there is uncertainty in the card draw.

The game never plays the same way twice and there is no perfect plan. While not a game for everyone,

we like the variety and the fact that GMT is coming out with 'stand alone' expansions for the series. How can one be bored ?

A great, quick playing sci-fi game that the family can play
May 28, 2002

Dan Verssen, designer of GMT's superb 'Down in Flames' series of WWII combat games, has come up with another winner. The perfect wargame to entice your kids and spouse after they've seen 'Star Wars: Attack of the Clones,' but also a quick-playing blast to play with your wargame grognard buddies.

Show all 27 reviews >
Dan Verssen
August 26, 2001
I designed Flagship to give players as many tactical decision making options as possible, while keeping the game as simple as possible.

Kevin Wilson, who helped to create other well known card game worlds such as 7th Sea and Warlords has created a rich and exciting universe for our battles to take place in.

Chris Richardson and his team of computer artists have created truely amazing 3D rendered computer art which is by far better than any other computerized art seen previously in a card game.

I have great hopes for the future of Flagship. It is easy to learn, teach, and play, it looks great, and we have an exciting story to back it all up. I look forward to your comments!

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