Wie Hund und Katz!
Notify me if/when this item becomes available:
(you will be asked to log in first)
Please Login to use shopping lists.
The players are to feed dogs and cats. To do so Food Cards are placed on the animals. While the dogs prefer bones, the cats dearly like fish. The players naturally give their favorite food to their own "favorite animals" and the animals of the other players the food that they do not like. The game ends when all animals are full. Then the player whose favorite animals have the most points of food wins.
A game's theme and its weight should correlate, so a filler about feeding cats and dogs makes perfect sense. Wie Hund und Katze is a simple game with some clever ideas but is unlikely to get played more than a few times.
Cards with cute drawings of a cat or dog are laid out in the center of the table. The number of cards is dependent on the number of players, and each card has from one to three 'betting spots' on it. Each player has a set of cubes to bet on the animal of their choice, and then the feeding frenzy begins. On a turn, the player must first place one of their betting cubes on an open animal spot, and then draw a food card. Food cards show either bones or fish, in varying amounts. When the card is drawn, one of the animals must be fed with it. Cats like fish and dogs like bones, of course, so feeding bones to a dog adds to its score while feeding it fish subtracts from its score. After the first card is drawn, in "Can't Stop" fashion more food cards can be drawn but must be fed to the same animal.
Once an animal has been fed five cards, he is full and out of the game. The fifth card must be a singly-placed card, meaning that once an animal has its fourth card placed, another food card cannot be drawn on that same turn. The net points of the animal, based on the bone-fish totals, score that many points for each player who bet on that animal.
Spicing things up is a set of action cards that can be played in lieu of feeding. These cards create the ability to exchange food cards among animals, exchange player markers on the animals, bump someone's cube off an animal, remove a card, etc. Each player gets three cards with no opportunity for refill, so timing their use is important. Fully fed animals cannot be touched, so often the best time to play an action card is when an animal has four cards and thus could be 'closed out' at any time. Without these cards, animals would close quickly to seal in the points.
The game works better with fewer players, since control with more players is impossible. The player to my left, for example, bets on a dog and draws a five-value bone card. He feeds that dog, draws another bone card, then another, then stops. The next player then also bets on that dog and also draws a bone. The dog now has three bone cards with both of its spots filled, and in a six-player game there are still three people to play before my turn. Not a fun position to be in.
Wie Hund und Katze will bring out the pet preferences of the players, yet despite its light theme and simple but effective concept the game just doesn't over excite. On most turns your choices are both limited and fairly clear. Place your cube on a promising-looking and partially-fed critter, or start one from scratch. Draw a food card, and use it to help an animal you like or to hurt an animal you don't. That's about it, until you play an action card to make a surprise switch. It works, it's cute, you'll laugh, but then look to play something else.