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Die Pyramiden des Jaguar
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Die Pyramiden des Jaguar

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Ages Play Time Players
10+ 30-40 minutes 2

Designer(s): Gunter Burkhardt

Manufacturer(s): Kosmos

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Product Description

Two players try to reconstruct the lost Jaguar Pyramids in Central America. In order to do this, the two must offer each other artifacts, which they must then build into their own pyramid. The artifact cards must be laid out two at a time. The opponent chooses one for their pyramid and you get the other to add to your pyramid. In order to build the pyramid, you must put the cards in ascending order. And if none of the two offered pieces fits, you have to cover a pyramid piece already placed. That takes time--and helps the opponent's explorer. Whoever finishes their pyramid first may also advance their explorer. Whoever advances their explorer the furthest wins this tricky game.

Product Information

  • Designer(s): Gunter Burkhardt

  • Manufacturer(s): Kosmos

  • Artist(s): Andreas Steiner

  • Year: 2002

  • Players: 2

  • Time: 30 - 40 minutes

  • Ages: 10 and up

  • Weight: 397 grams

  • Language Requirements: Game components are language-independent. An English translation of the rules is provided.

Product Reviews


Average Rating: 3.8 in 5 reviews

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Good for the Abstract Gaming Crowd
February 12, 2003

I've seen some high praise for this game, but I to caution that it's on the dry, mathematical side. It's a great Kosmos Two-Player game for fans of, for example, Torres, and although I've never played Pacal, I understand it's based on that. There is a deck of cards numbered 1 through 40, and each player is dealt 15 of them to start. Each player also has a pyramid that they must slowly fill with cards, trying always to keep them in sequence of ascending numbers as you go from the base on up. If you must place a card that is out of sequence, your opponent moves forward on the scoring track, and depending on where they land, they can also reap additional benefits, such as the ability to remove a card from either player's pyramid. What makes the game is the mechanism for laying cards on the pyramid: each turn, a player must select two cards from his or her hand and lay them openly for the other player, who then selects one first and places it in his or her pyramid. You get the leftover card. I'm not a fan of this kind of abstract, mathematically based game, but there are people who love these kinds of games, and in this class, it's a great game. The components are of good Kosmos quality, though the colors are a little somber and drab. Overall, a very good game if you like abstract strategy.

Great Little Game
August 21, 2001

My 12-year-old daughter and I play Pacal regularly. It's very simple, yet can become quite involved strategically. I like games that are quick but with depth. Pacal fits the bill nicely. Still, I am far from mastering it. You're never sure what cards your opponenet has, because 18 cards are always out of sight and out of play. It's so easy to trip up by guessing incorrectly about which cards are likely to play next or where to leave your open spaces.

Highly recommended.

Note: this review refers to a different release of this product.
Clever Game For An Evening
January 31, 2001

Pacal will not grab your attention with lots of bits and pieces, or flashy cards with colorful graphics. It will however, draw you into a simple but clever game of trying to complete your 'pyramid' while avoiding handing the game to your opponent.

As described in other reviews here, the core of the game revolves around choosing two cards from your hand, one of which your opponent gets to pick FIRST and put on their pyramid, then you get the other to put on your pyramid. Sounds pretty easy, but I was surprised how much thinking you put into your card play. Good balance of skill and luck makes the game easy enough to play without draining your brain.

Having played this with several different people about a dozen times now, it must be admitted the game has an addictive quality. Comparisons to Lost Cities are fair and accurate. Each offers very simple rules with much more depth and strategy then what first appears.

You can make a deck and get the rules elsewhere all for free, but I prefer to support designers and companies and decided to buy the game. I am happy to have it in my game collection.

4 stars, well deserved.

Note: this review refers to a different release of this product.
Great 2 player strategy card game (rivaling Lost Cities)
November 13, 2000

I finally got to try this game. I would rank the game right up with Lost Cities in the fun factor, and clever play mechanics, category.

The object is to build your pyramid. You offer up two cards for you and your opponent to use. Your opponent takes one of the card and puts it down, and then you take and place your card. Your opponent then offers up two cards. Play continues until someone can't make a legal move, and their opponent wins the round. Winner is the first person to win two out of three rounds.

The game is an intense battle, with a round being a quick 10 minutes, at most. A lot of 'shoulda woulda coulda' in it. Highly recommended.

Note: this review refers to a different release of this product.
by David
Simple yet very strategic
April 06, 2000

This is a good board game masquerading as a card game. It plays a lot like an abstract game. My girlfriend hates it probably because of the strategy involved although she loves playing games. As I said it plays like an abstract game and because of this it can be hard to visualize the moves and how they will affect the game later. In this regard it is more like Chess or Go but not nearly as deep. I think it is a good game but I seem stand alone among my fellow players.

Note: this review refers to a different release of this product.

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