Car Wars Division Set: Division 15, Set 3: Vindicator vs. Dragon
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For a table-top tactical level wargame, you'd be hard pressed to find better. With a six dollar price tag on everything you need to get started, it looks even better when compared to its $30-$200 cousins.
Car Wars really stands out. It has relatively few rules. The units aren't restricted to a hex game board, but can rather perform subtle maneuvers thanks to the 'turning key.' (Bends of most any degree... drifts, skids--even the 'Bootlegger Reverse.') Games are short, violent, full of surprises, and contain a wide range of tactical options.
Instead of crowding around a small paper map... players play on a table sized arena. The counters are colorful and double sided... and everyone gets a turning key and rulebook.
Charts that were referenced constantly to play the original game have either disappeared (thanks to some very slick decisions) or have been boiled down to fit on the turning key. The game retains it's original depth and sophistication while cutting playing time in half.
Rules for setting vehicles on fire have not only been simplified--they also now add a new dimension of excitement to the game as cars now have incentive to maintain high speeds and maneuver violently to keep the flames from spreading!
Car Wars is a great game that has now benefitted from more than two decades of testing, playing, and experimentation. The new releases have been developed with care--and in my opinion, the changes are all for the better.