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Store:  War Games
Edition:  Joan of Arc / Montjoie!
Genre:  War & Combat
Format:  Board Games


French edition

Funagain Games does not stock this edition of this title [], but it may be available in another edition. Try: Joan of Arc

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Product Awards:  

Ages Play Time Players
10+ 150 minutes 3-6

Designer(s): Pascal Bernard

Manufacturer(s): Tilsit, Clash of Arms

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Product Awards

Product Information

  • Designer(s): Pascal Bernard

  • Manufacturer(s): Tilsit, Clash of Arms

  • Year: 1998

  • Players: 3 - 6

  • Time: 150 minutes

  • Ages: 10 and up

  • Weight: 1,810 grams

  • Language Requirements: Game components contain foreign text that does not impact play. An English translation of the rules is provided.

Product Reviews


Average Rating: 3.3 in 3 reviews

Joan of Arc can be a case of 'The more- The merrier'
February 20, 2004

I had a great time playing Joan of Arc thus far. I've played it with 3 players, and it did little for me. Then, we played it with six players and it was an outstanding game.

The game forces each player to balance whether he will use his battle cards for attacking or defending. It also forces players to go after the player that is in the lead.

The events either made perfect sense and added great flavor to the game or were just a waste. One season there was no war, the turn was just skipped.

The components are very, very, nice and the play seemed very balanced in our experience, as every player was at one point or another in the lead.

This is a fairly simple wargame, and despite a few minor problems in rules translation, one I would recommend HEARTILY to most players.

Excellent Game - Fun, Balanced, Exciting to the End
July 24, 1999

This site has a long discussion of the game mechanics so I will keep my remarks brief and to the point.

  1. Joan of Arc is a relatively simple design, easy to learn, and fun. Children 10 and older with a good grasp of games can play Joan of Arc without difficulty.
  2. We have found the game to be balanced. Each of the six antagonists has advantages and disadvantages.
  3. As such, our games have been close to the end. And this makes things very tricky since you don't know if the game is going to end on turn 8, 9, or 10. E.g., if you mount a massive effort to win during turn eight, only to see the game continue a turn or two, you may well find yourself coming up short.
  4. Game components are first-rate! The cards, made in Switzerland, use appropriately dramatic imagery. The cardboard pieces are thick, the gameboard is well made. The castle and stronghold pieces are marvelous (I think they are made out plaster of Paris -- how appropriate!). Their gritty, or sooty feel adds a nice touch to the game.
  5. We had only one significant problem with the game design, a problem others have also mentioned to me. It is very difficult to get one's Hero card into the game. We have never had more than two activated during the course of a game, others have had the same experience. So we have implemented the 'Heinzen Rule' as a corrective when we play. It is very simply this: 'Prior to the start of the first turn, players secretly write down the turn number on which their Hero will be automatically activated. This activation is not affected by any prior activation due to the play of the Ambassador card, nor does it prevent activation on a later turn by the Ambassador card. Ignore Ambassadorial activation if it occurs on the turn you have selected for the Hero's activation.'

If you try the Heinzen Rule, please let me know if you like how it works out.

Fritz Heinzen
KrADeG Review Services

by Kos
Didn't really like it
November 20, 2002

It is a wargame and has event cards, but the triangles are vague.

It reminds me of Avalon Hill's Kingmaker, one we also simply didn't grasp.

You must play Jeanne d'Arc (who only plays a minor role, if any at all here) with at least 3 players. I playtested with a friend of mine who is not that big a fan of detailed wargame rulebooks as i am.

Can't recommend the game, though. Sorry.

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